Showing posts with label help. Show all posts
Showing posts with label help. Show all posts

Friday, March 23, 2012

Writing Theory - The Circle

Today, we focus on some writing theory. You may have seen this elsewhere, or seen it in pieces, but I rather like this method (it is not my own), and thought some of you could benefit from it.

For this, you'll need:


  • 1 legal pad (or blank piece of paper)
  • 1 pen
  • 1 name for a character 
Now, draw a circle on the paper.
Now draw a plus sign in the circle, to create four quarters. (Divide the circle in half vertically then in half again horizontally)
Now number the ends of the plus with 1, 3, 5, and 7
In the middle of the quarters, number 2, 4, 6, and 8

It should, basically, look like this:


This is a cycle, and we're going to go through the numbers clockwise. By the time we're done, you're going to have a  good idea about the development of your story.

Note: This applies to all kinds of fiction - from screenplays to novels to big epics to cave paintings - anything where you have a character and a mission to do something.  

Let's get started.

1.CHARACTER
 You're going to start this off with a character. I like to use protagonists for this, but it's also possible you use an antagonist for this, depending on your tone or your objective. You want to stay away from using secondary characters here, because they don't really need so much attention. 

The character starts at the top of this chart as we find them at the beginning of the story. Understand that the state we have the character at Position 1 is NOT going to be the state we find them in after Position 8. 

Also understand that if you go through this wheel several times (say it's one character over a series of books), that each Position 1 is relative to the start of the respective book, and it's not always going to be the stripped down Book-1 version. 

2.NEED (AS EXPRESSED IN PLOT)
This is the conflict or problem the story has put forth to challenge the character. This isn't so much their internal desire, this is more like the plot of the book. For those people writing series, try and keep this to one book at a time -- being too broad here really waters down the efficacy of the subsequent numbers. 

If your story has twists or big reveals in it, then Position 2 is where you document the most complete and most knowledgeable plot of the book -- after all the twists, after all the misdirects, whatever the challenge is, goes here.

So, for something like The Usual Suspects, the plot isn't so much "To let Kevin Spacey get away with it", it's to "have the detective/audience understand what happened" 

For something more linear, like Donkey Kong, it's "To have Mario rescue his girlfriend (Who wasn't Peach) from a gorilla."

3.GO (TO THE UNFAMILIAR) 
It doesn't have to be literal, this isn't quite Campbell's overdone Hero's Journey, but the idea here is that you take the character and put them in an environment/situation that they're not used to. An environment/situation different than what they're used to from Position 1, and as we learned about in Character 101, this should be  filled with challenges big and small for the character. 

The comedic route is to make this an issue of extremes - the milquetoast suburbanite in the ghetto, the rugged outdoorsman in the big city, the disconnected pair of lovers in the wilderness, that sort of fish-out-of-water element plays well comically provided you stretch it far. 

In more serious work, this represents a larger context for the character - the character leaving their familiar confines for new and larger surroundings. It provides a sense of expansion and intimidation, while also offering hope that along with the challenges come rewards. 

4.SEARCH 
Here, the character is going to struggle. Not to their lowest point of their progression, hope isn't entirely vacant here, but they will be tested. They will have to adapt to the new environment, and initially that process won't be comfortable. Over time though, they'll become more comfortable and more accustomed to the new environment so that they can expand their comfort level and possibly develop satisfaction in themselves for obtaining new skills.  

Position 4 is about the act of the quest, the progression from starting-point to further-along-point and the improvement of the character along the way. This is NOT about the specific item or knowledge that will make them better, because...

5.FIND/DISCOVER 
Position 5 is all about the item or knowledge they need to improve. For the stranded castaway, it's the making of fire. For the nervous lawyer in court, it's the discovery of the witness or a legal precedent that will change the tide in their favor. 

Critical here though is the idea this: In Position 4, they didn't know the "thing" existed, in Position 5 they find out it exists and....

6.TAKE 
In position 6, the hero goes and gets it. He makes fire, she finds the legal precedent, the boy pulls the sword out of the rock. Ideally, Position 6 is made possible because of the confidence gained in Position 4 and the character benefits from the knowledge or awareness in Position 5. This is a pretty "hooray" moment for the character, and can very easily be the climax of the whole story if you wanted it to be, but often this can just be a moment of hooray on the path of the story. 

In RPGs, this is the item gained in a dungeon crawl, or the loot from a boss fight. 

7.RETURN 
The character is confident (Position 4), aware (Position 5) and armed (Position 6), and now they can go back to the environment (Position 3) and complete the plot (Position 2).

Like Orpheus, this is the character's emergence from the trials thus far back to the environment he calls home. In some stories, this means they'll go all the way to the village he was kicked out of or they'll just go back to their "newer" home because they've matured/grown/developed independence from their old ways, and possibly can't go back (either metaphorically or literally).

This can be a whole part of the story, like a return to areas previously thought dangerous now made easier because of equipment and experience gained, or it can be as simple as transitioning the story back to the bigger world. 

8.CHANGE. 
Lastly, the character is able to take on the plot, and (depending on how you want it to play out) possibly succeed. To reach this point, you had to go through all the preparation of previous positions (alliteration!). Without the equipment/knowledge acquired in Position 6, without the struggles and adaptation to a tougher environment of Position 4, they wouldn't be as ready to take on the plot as they first heard about it back in Position 2.

How would Harry defeat Voldemort without any of the knowledge from the middle of the series? (Sure you can argue that all he needed was 'Expelliarmus' and Horcrux knowledge, but he had to gain those at some point.)
How would Indiana Jones be able to find the Grail without going through the harsh lessons of his youth? 
How would James Bond be able to defeat...whoever he defeated if he didn't have the invisible car? (Seriously, dude had an invisible car...and fought someone on a glacier or something. I kinda blanked on some of the Brosnan films)

The point here is that the character has come full circle in some senses, but is on a whole new circle as well. Yes, there's the plot to contend with still, but there's also a visible set of benefits and consequences gained from previous actions. The character has matured, our understanding and appreciation of them has deepened and the story can move forward, through the plot and into resolution. Or even into subsequent stories, if you want to repeat the cycle with a whole new plot, and build forward. 

If ANY of this is unclear, let me know. Leave a comment, write me an email, catch me on Twitter.

Happy writing.

Thursday, February 16, 2012

What Not To Send An Editor Part 2

As someone you can hire to help you write better, get published, get edited, improve your sales and get things done, I get a lot of strange requests and offers for help.

Previously, I started a list of what not to send me (or people like me) to get to help you. This is a continuation of that list.

REMEMBER - You can avoid making these mistakes by starting conversations and making things WAY less awkward. You can avoid ending up on lists like this one.

1. Please DO NOT send food OR food for any pets. This is not elementary school, I am totally not going to be swept off my feet because you made me rice krispie treats with peanut butter and bacon on them. And no, it's very likely you don't know the brand of dog food my dog prefers. And even if you send me these food items wrapped in cellophane and duct tape, I have no idea if there's a juicy bubonic / Dengue fever core in your baked goods. Any food I get is immediately trashed, unless I happen to know you and have eaten your cooking at least once before. 

2. Please DO NOT send drugs. I don't care if your story is best read/edited after a few good bong hits and three tabs of acid. I don't care if you have a sweet connection for some Bolivian Marching Powder. DO NOT send me drugs along with your manuscript. Two things will happen - I call the police and I tell every agent/editor I can find not to talk to you. 

3. Please DO NOT imply death threats or violence against individuals, families or pets. I'm really sorry that your writing career isn't taking off the way you hoped. I'm really sorry that you haven't bought that island with the royalties of your thirtieth novel. I'm really sorry that five agents rejected you in January, and that you have come to me as your last resort, and that if I don't some how miracle you a best-seller one of us "is going to have trouble in the near future". Or "that barking dog isn't going to bother you anymore". Just as with #2 above, should that happen, the police get called, my lawyer gets called and everyone I know hears about it. 

4. Please DO NOT send "unrated" editions of your manuscript as a "bonus". It's so totally not a bonus to know that you have alternate versions of chapters 11-14 where the two protagonists engage in a steamy incestuous relationship involving mustard greens, decorative soaps and safe words with more than ten letters. If the agent or editor likes your work and wants to see it, send them what they're asking for. 

5. Please DO NOT send encoded materials. Okay, it's cute, your manuscript has like a Da Vinci Code cipher going on. Great, there's a whole second act with anagrams and puns. Nifty. But if the agent/editor wants to see the work, they shouldn't have to break out their Little Orphan Annie decoder ring in order to read your work. Be sure to drink your Ovaltine and send them what they're asking for, not Roman ciphers and cryptogram paragraphs. 

6. Please DO NOT think you're 'doing anyone a favor' by submitting your work. Okay, your query/pitch was intriguing, someone has asked to see more of your work. This is our job, this is what we do -- we're not singling you out from the human race and taking you aboard our space craft, nor are you the next great supreme chancellor of the galaxy. It's our job to look at work, and your job to send it. 

7. Please DO NOT include extra material "for when there's down time" or "when you're bored". I'm not sure if you know this, but my editorial schedule is now booked through LABOR DAY 2012. I mean yes, I have a few days off here and there so I can do things like laundry and grocery shopping and maybe, if I'm lucky go out to dinner with friends or family, but huge chunks of each month have been booked (And some months, booked completely). When I get bored, I have loads of other things to do that aren't editing. Ask yourself - when you get bored at your job, do you do more work to get less bored? Didn't think so. If I say send me a chapter or a manuscript or whatever, that's all I want. 

8. Please DO NOT sign me up for magazine subscriptions. If you are going to send me a package in the mail or via UPS or Fed Ex, please do not make use of whatever address I provide and sign me up for magazines, periodicals and random porn catalogs. I can use Google too, you're not showing me too much I haven't seen already.

9. Please DO NOT send a DVD along with your manuscript. If you send your manuscript and enclose with it a personalized DVD thanking me for reading your manuscript and/or considering taking you on as a client or student, do you want to know my first thought? That 90% of the time, these videos turn out like bad ransom demands from overseas. It's extra creepy, even if you use all the cool wipes and effects Adobe has to offer. Just send the manuscript. A thank you note/card/e-mail is totally appreciated after the fact, even if you get rejected.

10. Please DO NOT assume we're in some weird relationship. Okay, so someone in a position of authority has wanted to read your manuscript, that very intimate creation of yours where you risk your heart and soul to make it work. Yes, someone is paying attention to you, and is maybe even praising your skills. Don't freak out and confuse "working together" for "loving you". I love my clients the same way I love peanut butter, good NBA games, new dice and caffeine. But in none of those cases am I getting into a bed with them or whispering sweet nothings in their ear at 3am while we listen to the rain and wish we could dance for hours under the moon. You're a client. Not a spouse. Not a lover. Not a fling. Not even a masturbatory fantasy. DO NOT send your agent or editor love letters, intimate photos, locks of hair (of any kind) or detailed emails about what you did in the shower. Seriously. DO NOT DO THIS. IT WILL LEAD TO PEOPLE NOT WANTING TO BE ANYWHERE NEAR YOU. Not cool.

The weekend is coming. Hope you're going to be writing. Rock on.

I Fight For Gwen, and You Should Too.

I'm writing this when I'm supposed to be running out the door to a workshop. And it's the verb in that sentence, the 'running' one, that makes me stop and think.

Time for a personal story:

I was born three months premature in the late 1970s, and I weighed less than a gallon of milk. I was kept warm with doll clothes and tin foil under heat lamps. My parents were regularly told I was not going to make it. Like several times a day for several months. Several local churches in my hometown area started blood drives so that I could keep living.

I grew up, eventually, I mean, I got bigger, I lived. But I didn't live easily. There were doctors and therapists and specialists and all different kinds of meetings I remember going to and sitting in awkward rooms with awkward people and I'd have to do the dumbest things before my mom or dad heard terrible terms like "no gross motor skills" "no fine motor skills" "neurologically impaired".

Oh, did I mention the cerebral palsy? I should probably throw that into the story here too.

So, my parents did the best they could to let me have a regular childhood. I had friends, I went trick-or-treating, I had birthday parties. But it came at a cost. A sniffle would send me home for weeks on end and when I did get sick, I got SICK. A 24-hour stomach bug became a 2-week stomach bug. (This may be where I developed my love of bathrobes though) And oh man, all those kid events (riding a bike, playing sports), well it was nice to watch other people do them. (I did always want a varsity jacket though, they looked soft and warm.)

My parents also wanted me to have the best education possible. And I was lucky enough to have the advantages of going to school where I did, and getting an IEP (Individualized Education Plan) that actually got followed. Sure, it was way embarassing to spend days after school learning how to use scissors or spend classes working on penmanship, but I was lucky.

I'm a grown-up now (Yeah, blows my mind too), and while I don't say much about my personal life anymore, the events of my childhood absolutely stuck with me. And when I find out about other kids, kids who maybe aren't so fortunate, or kids who need help the way I needed help, I'm going to do anything, everything, all the things possible to see that they get help.

This is why I'm fighting for Gwen. This is why when a state decides to act illegally and prevents a child from getting the opportunities she deserves, someone who can't even fight for themselves in the proper arena, those of us who can fight, who can speak up and speak out and help, have an obligation to do so greater than any dogma or social obligation.

This is someone's daughter, she needs help. When I needed help, people helped. It may not have been glorious or a financial windfall, but dammit, they helped.

Check out the website. Help in any and every way you can. Because this one time, it was for a little boy in New Jersey who just wanted to grow up so that one day he could have friends and go play and feel like he could belong somewhere and maybe be happy.

And now it's a beautiful little girl. Who loves punctuation. Who smiles and means the world to her parents.

And maybe next time, it's someone else's boy or girl, someone else's princess or little buddy and seriously, what's more important than helping a child be happy?

I'm late for my workshop. This post was totally worth it though.