This is officially the longest I've ever maintained a blog. So I'd like to look back for a minute and sum up things to date:
1. This blog is a pretty good combination of my life and my business, and I'm happy with sharing the things I share.
2. A year ago this time, I was feeling the heat that I was failing professionally, and strongly considered getting a cubicle or retail job - the clients were infrequent, the checks moreso and I was really unsure of what the next steps were. (Note: Some people will step in here and say they are the cause for my upswing and success, and I want to take this sentence to thank them for their support. They were helpful, and I do not minimize their efforts, but I also don't maximize them either.)
3. My personal life has been...well, an adventure. And right now, I'm in some pretty intense therapy. So if you're wondering why I'm handling things differently, thank my therapist, my psychiatrist and the support group. They've helped me figure out more about myself in 2 weeks than a whole load of experiences and failures over 2 years. I look forward to keeping that up and going onward and upward.
4. I cannot claim to be cured, or in remission, but I can tell you that who I was a month ago and who I am now are not the same person - this isn't because I'm conflating things and posting bravado, this is because I finally had no other choice but to stare myself in a metaphoric mirror and get a handle on my shit. Not easy, not fun. But progress.
5. Where this blog goes for the next 100 posts, I don't know. I've got classes I want to teach in the fall. I've got Conventions I want to travel to, people I want to meet, and I'd like this blog to be my record of that.
Now, onto the message of the day.
I want to thank all the editors, writers and publishers I have come to know and work with this last year. I had toyed with mentioning them by name, but felt that such a list was grandiose. I then tried paring down the list, but thought that it was too exclusionary. I have since settled on this statement --
To everyone who has met me, talked to me, shared their ideas with me, hired me, retained me, and paid me, thank you so much for making me one thousand million percent sure that what I'm doing as an editor and consultant is the absolute best course for my life.
To everyone I have spoken with, carpooled with, been to your homes, read your manuscripts, exchanged emails with, laughed with, played games with, ran games with, been supported by, confided in, shilled for, helped, listened to, consulted, advised, amused, chatted with and been introduced to, thank you so much for making my life better.
I know that what I do sometimes becomes more than just my job; that it is a passion and in part an identity, and that I'm not known for my thank-yous or recognizing my friends, peers, employers and colleagues, but I'm making an effort to change that, and I hope that you all can forgive me for how I was, and understand that I'm doing all in my power to get better. For me, for once.
I know that I've not always been the best sort of guy - my tone still sucks, I can be a real jerk and an ass, and that I haven't always been the kind of person people want to be around, or that I haven't always wanted to be around people. To the people I've hurt, I am sorry. I will not air out my laundry for everyone to see, but I will say my apologies publicly - I am sorry that anything I did or didn't do upset you. I'm sorry I lied, I ignored, I stayed quiet, I boasted, I bitched....all of it. I know that for some people this is just more hot air from the jerk, and I know that I'm not going to be trusted or liked and that every word I'm writing is another nail in the coffin that buries me. Whatever. See above statements about being different now. I cannot make you believe it, that's up to you. All I can do is work on being the best me possible.
Editors, thank you for letting me work alongside you, for you, with you and under your expert tutelage. I am a better editor, writer and enthusiast of craft because I can point to the lessons you've taught me. I learn new things every day, and am so lucky and grateful to have the opportunities to do so.
Publishers, thank you for taking a chance on me. A year ago, I was just another guy in a room who happened to know a thing or two about getting books into peoples' hands. (That post is coming...wait for November) And now my name has been on projects, some people even know who I am, and I finally have a use for all these thousands of business cards. Without you, I'd be...well, probably making $35 a week teaching how to write query letters.
Writers, it is to you I owe the greatest thanks. You have brought me such joy, such happiness, such moments of clarity as I face down my preconceived notions, biases, shitty attitudes and nonsense en route to finding and refining my core value of "Help tell the best stories". I am so lucky to count some of you among not only my clients or acquaintances, but also my friends. All three of those things, I didn't have too many of last year. Again, what a difference a year makes.
I really have been #livingthedream this past year. Thank you all for it.
For those that don't know, my birthday is Tuesday. I have to be honest and tell you I don't quite know how I'll feel or what to do, but I can tell you I'm treating it like any other Tuesday (weather permitting) - I'm going to get up early, walk a few miles, then go to therapy and come home and work. There's also a dinner-thing happening. If you see me online Tuesday, please feel free to say hello.
Thanks for reading these 100 posts. I know some of them have been more popular than others. I know some of them have been better written than others. I'll keep being awesome for the next 100, I promise.
I'll be back probably Friday to talk more writing. Happy writing.
P.S. 2 things: Make sure you thank your editors. And please for the love of Pete, if you're not sure you need an editor, talk to one first. DO NOT trust your Aunt Petunia with your manuscript. She may have cooties. Or be an idiot.
Showing posts with label rock on. Show all posts
Showing posts with label rock on. Show all posts
Sunday, August 5, 2012
Monday, May 21, 2012
The 'Aspiring' Writer Syndrome / The Crazies
Good morning everyone.
I'm assuming I'm the only one of us who woke up this morning from a horrendous nightmare where I had to exorcise Satan out of Jerry Springer? Yeah, that'll teach me to eat an eighth of a chicken breast at 11:30 at night.
Today, continuing the new blog policy of speaking honestly with you, I want to take a look at one of the big sentences that I hear a lot of writers say, and then we'll look at something that happened over the weekend. (though not to me, my weekend was pretty awesome, I washed dishes by hand, fought with an air conditioner (it won), and ultimately stressed myself out over something incredibly stupid that I misheard.)
First up, let's look at this sentence. Now while I can't possibly know how YOU say it, I'm going to go with the version I hear a lot.
"Aspiring" Syndrome
Sometimes I point this out and whoever I'm talking to makes a face at me, this sort of "why are you talking about X, when I'm talking about Y" face. But, to avoid that face, I usually nod and the conversation moves along.
There are two problems with this train of thought.
i. That getting published is proof that you're a writer.
ii. That "aspiring" means something that it doesn't actually mean.
Saying that getting published is the proof you require to be a writer is like saying that you're only a gardener when you're chopping homegrown tomatoes for the salad. What about the time you spent in the dirt, the times you watered the plants and did whatever you had to so as to prevent deer and fungus from taking over? That stuff doesn't count?
Coming back to the writing, are you saying that the act of writing doesn't make you a writer? The hours spent hitting keys or scribbling in notebooks doesn't count? Getting up an hour earlier than everyone else was what, a waste of time?
Here's what makes you a writer - putting your ass in a chair and putting your brain and fingers to work in telling a story.
Publishing doesn't make you a writer. It makes you published. You were a writer before you got published, and you'll be a writer after you get published (assuming you write more). It's not the peak of a mountain, leading to some downward return to the flat land of boring hobbies; it's the start of a journey across many peaks and valleys. (Insert other statement about journeys not destinations here).
Likewise, "aspiring" means "desiring or striving for recognition or advancement". Desiring and striving are not really very active. Desiring is a mental process (right now I'm desiring it not be raining, and yet the water still falls from the sky) and striving is a vague word that sort of implies something's going on, and it's trying to succeed, but without a clearer verb, I have no idea what is actually happening.
Calling yourself an aspiring writer is basically telling me "One day I'm going to write something, in the future, not now, not in the relative present, but you know later, like when it's not so scary and/or when I'm not feeling overwhelmed by my own doubts, insecurities and expectations that it has to be perfect or else people will drive me from my home via fire and sharp sticks."
You know what I am? I'm an aspiring husband. I want one day in the future to be married. I'm not married now, but it's something I want to be later.
I'm also an aspiring hug recipient. I've not yet been hugged today, but I'd like to be in the near future.
Don't aspire. Go be it. Write, and be a writer....I was going to say "Go crazy", but that leads me to the next part of today's post....
Don't Be A Crazy
So over the weekend, this happened. Here's the short version:
1. A guy went on a message board angry that his posts on said message board kept getting moved from one place to another.
2. The guy pointed out that his books (the subject of his posts) are published by himself, but he is in no way a self-publisher.
3. He points out that he's got 92k Twitter followers.
4. He draws the connection that self-publishing equals "small", and that's a bad thing.
Of course many people got involved here, with the usual finger-pointing, laughing and jeering at "that guy". They talked about his arrogance, they talked about his books being poorly written (I have no idea if they are or not, I've never heard of him, never read his stuff or even knew what he wrote until I read that article) and they also brought along the Perennial Internet Argument.
The PIA (if you don't know) is this: "That guy's a dick, I'm way better/cooler/smarter/more attractive because of A B C D reasons."
There is a huge problem with the PIA. It makes whatever situation where it's invoked about YOU, not the 'other guy'. Is the above mentioned guy putting out a really clear example of what-not-to-do? Absolutely. Is that a sign that you need to justify what you're doing? Nope.
The problem with crazies (and crazy knows no race, gender, preference or field...crazy don't discriminate) is that they're loud. And while on the internet it may seem like a brief blip on the radar, that same internet is housing that outburst for however-long-data-is-stored, so it can be brought right back up for later -- like a hairball or those photos of you from the summer you thought it would be awesome to have a mullet.
Loud crazies get heard. And sometimes other people's volume can throw doubts into your head. Somebody starts screaming that Company X is bad, and you start to wonder if it's worth your time to deal with Company X. Someone tells you that a popular video game experiences occasional server issues in its first week out, you may decide to never buy anything from that game company again.
To combat this, I first hand you one of these because it's dangerous to go alone. Then I will direct you to a mirror and tell you that you're YOU. Not me, not that other guy. Not that lady on Facebook. Not even the same YOU you were last year when you thought it would be a great idea to drink vinegar twice a day.
All you can do is be the best you possible. You make the best art possible.You do everything you can to be a better writer. Then you work even harder. And then you find a good community of people that will support you and encourage you and help you.
Don't let the crazies speak for everyone, especially not yourself. Don't let the crazies cause you any doubt about what you want to do.
Unless of course, you're the crazy in this instance, at which point I'll state this. And this. And lastly this.
Happy writing.
I'm assuming I'm the only one of us who woke up this morning from a horrendous nightmare where I had to exorcise Satan out of Jerry Springer? Yeah, that'll teach me to eat an eighth of a chicken breast at 11:30 at night.
Today, continuing the new blog policy of speaking honestly with you, I want to take a look at one of the big sentences that I hear a lot of writers say, and then we'll look at something that happened over the weekend. (though not to me, my weekend was pretty awesome, I washed dishes by hand, fought with an air conditioner (it won), and ultimately stressed myself out over something incredibly stupid that I misheard.)
First up, let's look at this sentence. Now while I can't possibly know how YOU say it, I'm going to go with the version I hear a lot.
"Aspiring" Syndrome
"I'm an aspiring writer."
Now I hear / read this in the comments of blogs (usually of other writers) or hear it at workshops, I immediately follow it up with "How's the writing coming?" because what they really mean is this:
"I'm not published yet."
Sometimes I point this out and whoever I'm talking to makes a face at me, this sort of "why are you talking about X, when I'm talking about Y" face. But, to avoid that face, I usually nod and the conversation moves along.
There are two problems with this train of thought.
i. That getting published is proof that you're a writer.
ii. That "aspiring" means something that it doesn't actually mean.
Saying that getting published is the proof you require to be a writer is like saying that you're only a gardener when you're chopping homegrown tomatoes for the salad. What about the time you spent in the dirt, the times you watered the plants and did whatever you had to so as to prevent deer and fungus from taking over? That stuff doesn't count?
Coming back to the writing, are you saying that the act of writing doesn't make you a writer? The hours spent hitting keys or scribbling in notebooks doesn't count? Getting up an hour earlier than everyone else was what, a waste of time?
Here's what makes you a writer - putting your ass in a chair and putting your brain and fingers to work in telling a story.
Publishing doesn't make you a writer. It makes you published. You were a writer before you got published, and you'll be a writer after you get published (assuming you write more). It's not the peak of a mountain, leading to some downward return to the flat land of boring hobbies; it's the start of a journey across many peaks and valleys. (Insert other statement about journeys not destinations here).
Likewise, "aspiring" means "desiring or striving for recognition or advancement". Desiring and striving are not really very active. Desiring is a mental process (right now I'm desiring it not be raining, and yet the water still falls from the sky) and striving is a vague word that sort of implies something's going on, and it's trying to succeed, but without a clearer verb, I have no idea what is actually happening.
Calling yourself an aspiring writer is basically telling me "One day I'm going to write something, in the future, not now, not in the relative present, but you know later, like when it's not so scary and/or when I'm not feeling overwhelmed by my own doubts, insecurities and expectations that it has to be perfect or else people will drive me from my home via fire and sharp sticks."
You know what I am? I'm an aspiring husband. I want one day in the future to be married. I'm not married now, but it's something I want to be later.
I'm also an aspiring hug recipient. I've not yet been hugged today, but I'd like to be in the near future.
Don't aspire. Go be it. Write, and be a writer....I was going to say "Go crazy", but that leads me to the next part of today's post....
Don't Be A Crazy
So over the weekend, this happened. Here's the short version:
1. A guy went on a message board angry that his posts on said message board kept getting moved from one place to another.
2. The guy pointed out that his books (the subject of his posts) are published by himself, but he is in no way a self-publisher.
3. He points out that he's got 92k Twitter followers.
4. He draws the connection that self-publishing equals "small", and that's a bad thing.
Of course many people got involved here, with the usual finger-pointing, laughing and jeering at "that guy". They talked about his arrogance, they talked about his books being poorly written (I have no idea if they are or not, I've never heard of him, never read his stuff or even knew what he wrote until I read that article) and they also brought along the Perennial Internet Argument.
The PIA (if you don't know) is this: "That guy's a dick, I'm way better/cooler/smarter/more attractive because of A B C D reasons."
There is a huge problem with the PIA. It makes whatever situation where it's invoked about YOU, not the 'other guy'. Is the above mentioned guy putting out a really clear example of what-not-to-do? Absolutely. Is that a sign that you need to justify what you're doing? Nope.
The problem with crazies (and crazy knows no race, gender, preference or field...crazy don't discriminate) is that they're loud. And while on the internet it may seem like a brief blip on the radar, that same internet is housing that outburst for however-long-data-is-stored, so it can be brought right back up for later -- like a hairball or those photos of you from the summer you thought it would be awesome to have a mullet.
Loud crazies get heard. And sometimes other people's volume can throw doubts into your head. Somebody starts screaming that Company X is bad, and you start to wonder if it's worth your time to deal with Company X. Someone tells you that a popular video game experiences occasional server issues in its first week out, you may decide to never buy anything from that game company again.
To combat this, I first hand you one of these because it's dangerous to go alone. Then I will direct you to a mirror and tell you that you're YOU. Not me, not that other guy. Not that lady on Facebook. Not even the same YOU you were last year when you thought it would be a great idea to drink vinegar twice a day.
All you can do is be the best you possible. You make the best art possible.You do everything you can to be a better writer. Then you work even harder. And then you find a good community of people that will support you and encourage you and help you.
Don't let the crazies speak for everyone, especially not yourself. Don't let the crazies cause you any doubt about what you want to do.
Unless of course, you're the crazy in this instance, at which point I'll state this. And this. And lastly this.
Happy writing.
Monday, April 16, 2012
Forward Vs Lateral Movement
No, not football.
What I'm talking about today has both a writing/gaming component and a writing-lifestyle component. I'm not really sure where to start, so let's start with the broadest and work our way down.
How's Your Life?
Lately, I've been doing two things differently -- I'm eating decadently (on a budget!) and paying for it afterward. I guess it's because I'm in my thirties now, so this shouldn't be a scientific breakthrough or great revelation for anyone, but I can't eat the same things or the same way I used to, say, ten years ago.
I can eat pretty much anything I want, barring allergies, but not that doesn't mean, I'm discovering, that I should. Big heavy meals weigh me down and put me in a fog. Meals that scream "Yeah I'm healthy, look how cruciferous I am!" often taste like lint and leave me ready to gnaw off someone's arm. I will even admit to getting way too freaked out that what I'm eating (which is seldom fried, seldom battered and seldom wrapped in other foodstuffs) is going to immediately kill me (thanks scare tactics of diets and nutrition, way to make me feel powerless).
After one weekend where I ate far too much, I started taking stock of my food-life. Sure I'm getting the 8 glasses of water a day (sometimes more), and sure I'm avoiding too much junk food (because there just isn't any in the house), but I look over my life and see that I'm not in the best health. Forget the shape, forget muscles, I just want to be healthier.
To that end, I'm making better food choices, eating regular portions, eating regularly and doing my best to stay hydrated. It's not a thorough diet plan, it's not a complete panic-inducing revamp of the food I eat. This is forward progress, I'm moving towards my goal.
Lateral progress was all that time I spent thinking about getting to the goal, but not taking any steps to get there - reading reviews, putting off going to the bookstore, listening to podcasts talk about the book, etc.
This same question of lateral-vs-forward comes up every time I look at other things in my life.
My book -- GOAL: Finishing it
Forward Progress - Writing new pages
Lateral Progress - Buying/reading books about how to write those pages, watching movies and tv shows that demonstrate how scenes look, talking about writing pages.
The state of my office -- GOAL: Cleaning it
Forward Progress - Cleaning the desk off, filing papers away, throwing out/shredding what I don't need
Lateral Progress - Buying organizational racks, shelves and items to sort out things (while still leaving so many piles), thinking/feeling that I'll never make any headway
My income -- GOAL: Having more of it
Forward Progress - Being visible and helpful to others, finding clients, doing work, sending invoices
Lateral Progress - Bitching about how after I pay my bills I don't have much money left, scrounging up change out of laundry, swearing to never again buy stuff all week (see above)
See what I'm getting at?
Sometimes, the lateral progress looks like forward progress, and for whatever reason, I guess because it's not difficult or changing the state of anything, it feels like I'm making progress to my goal.
Forward progress isn't always fun. Forward progress on eating better means I have to amend my grocery lists, exercise some willpower and spend time actually cooking better things rather than settling. It takes work, but the goal is worth it, isn't it? So why not do it? That's the lesson I'm learning now.
Forward and Lateral Around The Table And At The Desk
We revisit this idea of forward and lateral progress when we sit down to play a game. Board and card games aside, let's look at role-playing experiences.
The Forward element is the plot of the campaign. Whether that's killing the dragon, solving the murder mystery, reaching level 10 or defeating the conspiracy against you, Forward comes in when the player(s) do things that bring them closer to resolving that goal.
The Lateral element is a little trickier, since sometimes people will argue that the lateral movements are just as important as the Forward ones. For example, my brother and I spent WEEKS playing Final Fantasy X when it came out, maxing our characters' stats, acquiring all the items and weapons and basically lording over everything on the digital landscape. We didn't advance the plot too far while this was happening, because we were too busy in making it easier for that to happen.
You see, we had this idea in our heads that if we did all these side quests and branches off the main plot tree, the main plot would be easier. And while that's true (the items we got as rewards totally made the endgame simpler), it speaks to the underlying issue - we thought the endgame would be hard, and that we were too unprepared.
As GMs we can offer players a lot of paths to follow, no matter the game system. We can give the paladin a sidequest to get a horse, we can tell the secret agents to spend some time protecting their family members from attack. Sometimes, the players jump at these actions because it's a break from the main story, or because it offers them a chance to be at the center of attention for a little while, but other times they take based on how it's sold to them.
If a side quest is sold with the same intensity as the main quest, you can't expect them to be able to make the distinction that one is superior to the other, and by extension, that they should or shouldn't throw their full weight of focus towards that new (and perceived important) goal.
A lot of this has to do with how the hook is baited, and if the players are invested in their characters. A lot of this also has to do with the reward offered. Too great a reward, or if the reward is thought to be bigger, more immediate or more useful than the reward of the main plot, naturally the players are going to jump at it. How could they not?
Some games mechanize around this possibility by creating conditions that lead the hero(es) into side quests so that they gain material or knowledge they must apply to the main quest -- Link can't fight Ganon until he has all the pieces of the TriForce nor can Mario reach Bowser without first traversing the level(s) of the castle.
Writers I didn't forget about you - many genres (detective in particular) hinge on the idea that the bigger case is related to the smaller case or its solution. Likewise, we can bog down protagonists with side quests that develop emotions or responsibilities or new character arcs outside of the change represented by the main plot.
So What Can We Do?
Writers, it's time to face the possibility that you're going to finish your book. And that this book isn't going to be perfect, but it will be complete - with a plot and character development and all the trappings therein. Forget the idea that you have to X number of plots and subplots, that you have to have exactly this number of scenes that develop specifically this or that idea and that flashbacks all have to be a certain and specific length. Accept that you're going to finish the story, and it's going be a good thing, and it will get edited and become a better thing.
Gamers, take a good look at your players. (Designers, you take a look at your audience) There is a very good chance that they're not going to take the bait on many of the hooks you throw at them. The problem is that you don't know which hooks they'll take and which they won't, so you just have to keep putting them all out there. Sometimes they'll move laterally, sometimes they'll go forward. What you can do is offer them the best path forward (the most compelling, interesting, superlative story) and the most evocative path laterally (so that when they step off the plot, they're immersed in the flavor and the world(s) you've built).
Remember - this isn't a one-or-the-other, all-or-nothing prospect. You can do very well for yourself making steps forward while laying out side routes along the way. It's also not required that you sprint towards the finish line. We all want that end goal, we all want our work to be published, there's no reward for finishing ahead of other people, because the market(s) we're going into are wide enough to support all of us. Don't fall for that scarcity-trap. We can all "win" at this.
Happy writing
Writers, it's time to face the possibility that you're going to finish your book. And that this book isn't going to be perfect, but it will be complete - with a plot and character development and all the trappings therein. Forget the idea that you have to X number of plots and subplots, that you have to have exactly this number of scenes that develop specifically this or that idea and that flashbacks all have to be a certain and specific length. Accept that you're going to finish the story, and it's going be a good thing, and it will get edited and become a better thing.
Gamers, take a good look at your players. (Designers, you take a look at your audience) There is a very good chance that they're not going to take the bait on many of the hooks you throw at them. The problem is that you don't know which hooks they'll take and which they won't, so you just have to keep putting them all out there. Sometimes they'll move laterally, sometimes they'll go forward. What you can do is offer them the best path forward (the most compelling, interesting, superlative story) and the most evocative path laterally (so that when they step off the plot, they're immersed in the flavor and the world(s) you've built).
Remember - this isn't a one-or-the-other, all-or-nothing prospect. You can do very well for yourself making steps forward while laying out side routes along the way. It's also not required that you sprint towards the finish line. We all want that end goal, we all want our work to be published, there's no reward for finishing ahead of other people, because the market(s) we're going into are wide enough to support all of us. Don't fall for that scarcity-trap. We can all "win" at this.
Happy writing
Thursday, April 5, 2012
What Not To Say To An Editor, Part 1
One of the more popular series of posts on this blog is the What Not To Send An Editor.
What I want to start today is a new series, What Not To Say To An Editor. Previously, we talked about stuff I get in the mail, now let's talk about the things I hear, get told and read in emails.
Now before some of you cry foul that a guy who has problems with his tone shouldn't be talking about sounding professional, I'm not chastising you specifically, I'm just pointing out red flags that I see in emails.
"Thanks but I'm not interested in having my work edited." This comes after I get an email asking what I do, and possibly after the email where I say how much what I do will cost. What this tells me is that you don't want other people to see what you're creating for any number of reasons (some discussed below), and that possibly you think your work doesn't need to be edited. Generally, if you think you don't need an editor, you do, often badly.
"I don't want to give you a copy of my work, you'll steal it." No, I won't. Here's why - I've got my own work to deal with, and don't really have the time to go around shopping your work as my own. This is particularly true if your work is fraught with errors and problems and things that need fixing -- why would I put my name on something that isn't the best? (And if you think I'm going to spend the time fixing your material, not get paid for it and then turn around and claim it's mine, you should probably consider how much effort that is without any sort of paycheck.)
"I don't need an editor, I've had my friends look this over a few times." I'm glad you have friends. Are any of those friends trained in writing theory and craft? Do they have experience in helping improve your writing, word by word if you need it? Are they unbiased? It's great to have your friends read your work, but to help the work develop, you need someone critical and unbiased. Like an editor.
"I've already given the story out to beta readers, and they're totally helping." Okay, I'm going to repeat what I just said about friends and add to it that if you're giving a reader a story in fragments or a story incomplete, you're robbing them of the total experience of the story and hurting yourself by not working hard at your craft. This is magnified if you're letting the reader dictate how the story should proceed or end, since the story is yours, not theirs. If they want to tell a story, they should be writing.
"I don't need you to tell me what I'm doing wrong." When I hear this sentence, I usually have to walk away for a second, because what immediately follows is the person saying that editing is basically what your high school English teacher did, and she was a real bitch, so you don't need that again in your life. The problem is that I AM NOT AN (YOUR) ENGLISH TEACHER, and it's my job to help you write better, and that means we'll be talking about what you're not doing well and what you can do better. If this was a gym, would you not want the trainer to tell you you're lifting the weight incorrectly?
"Don't you just press F7 in Word? I can do that." Sure, you can do that. I think I could train my dog to do that. But that's not all editing is. Editing is the process of evolving the story through technique and construction. Editing is part of the story telling process because it helps clarify and strengthen the material on the page. Pressing one key might take care of typos and some (it's not perfect) generic grammar, but you can do a lot more to help a story stand up and be noticed than just spell all the words correctly.
"I edit my own work." Yes, that's what every author should do. We should go through our work and look for the parts we need to tweak and look for the big glaring errors that jump out at us. But, we also have blindspots - scenes and ideas that we're attached to, or feel bias towards, so even if they don't help the story, we keep them in, because we like the work we've done. (I should point out, we like ALL the work we do, but like Animal Farm, some work is cooler than others). The best way to correct the blindspots is to hand the work over to someone else.
"I heard from XYZ person that you didn't edit their stuff, I think that makes you a jerk." The reason(s) I didn't take XYZ on as a client are none of your business or your concern (in much the same way you can't really comment as to how I spent my Wednesday evening - you weren't involved, you weren't there.) If my decision not to work with someone leads you to think I'm a jerk, that's a you-thing. Your mind, your thought, your decision. If that decision you made means you also decide not to work with me, that's fine too, I understand - there are other editors in the sea.
"You're so expensive." If you look at the pricing guide put out by the Writer's Market and then look at my prices, I'm just a little north of the middle of the road given the type of work I do. Why? Because I've been doing this half my life. Because I've built myself on delivering good results quickly. Because I'm good at this. Because it's a job and this is how much it costs. Just like when the sink clogs, the washing machine goes kaput or the car starts making that weird sound, you can try and fix it yourself.
(This one time my dad tried to fix the dishwasher when I was growing up. We ended up re-doing the whole kitchen (new appliances AND floor AND cabinets) that year).
Don't skimp on what's important to you. If you care about this story, make sure it gets the care and help and support it needs to be the story you meant to tell.
And yes, this will be a series of posts. Stay tuned for part 2 which gets a little more technical.
Happy writing.
What I want to start today is a new series, What Not To Say To An Editor. Previously, we talked about stuff I get in the mail, now let's talk about the things I hear, get told and read in emails.
Now before some of you cry foul that a guy who has problems with his tone shouldn't be talking about sounding professional, I'm not chastising you specifically, I'm just pointing out red flags that I see in emails.
"Thanks but I'm not interested in having my work edited." This comes after I get an email asking what I do, and possibly after the email where I say how much what I do will cost. What this tells me is that you don't want other people to see what you're creating for any number of reasons (some discussed below), and that possibly you think your work doesn't need to be edited. Generally, if you think you don't need an editor, you do, often badly.
"I don't want to give you a copy of my work, you'll steal it." No, I won't. Here's why - I've got my own work to deal with, and don't really have the time to go around shopping your work as my own. This is particularly true if your work is fraught with errors and problems and things that need fixing -- why would I put my name on something that isn't the best? (And if you think I'm going to spend the time fixing your material, not get paid for it and then turn around and claim it's mine, you should probably consider how much effort that is without any sort of paycheck.)
"I don't need an editor, I've had my friends look this over a few times." I'm glad you have friends. Are any of those friends trained in writing theory and craft? Do they have experience in helping improve your writing, word by word if you need it? Are they unbiased? It's great to have your friends read your work, but to help the work develop, you need someone critical and unbiased. Like an editor.
"I've already given the story out to beta readers, and they're totally helping." Okay, I'm going to repeat what I just said about friends and add to it that if you're giving a reader a story in fragments or a story incomplete, you're robbing them of the total experience of the story and hurting yourself by not working hard at your craft. This is magnified if you're letting the reader dictate how the story should proceed or end, since the story is yours, not theirs. If they want to tell a story, they should be writing.
"I don't need you to tell me what I'm doing wrong." When I hear this sentence, I usually have to walk away for a second, because what immediately follows is the person saying that editing is basically what your high school English teacher did, and she was a real bitch, so you don't need that again in your life. The problem is that I AM NOT AN (YOUR) ENGLISH TEACHER, and it's my job to help you write better, and that means we'll be talking about what you're not doing well and what you can do better. If this was a gym, would you not want the trainer to tell you you're lifting the weight incorrectly?
"Don't you just press F7 in Word? I can do that." Sure, you can do that. I think I could train my dog to do that. But that's not all editing is. Editing is the process of evolving the story through technique and construction. Editing is part of the story telling process because it helps clarify and strengthen the material on the page. Pressing one key might take care of typos and some (it's not perfect) generic grammar, but you can do a lot more to help a story stand up and be noticed than just spell all the words correctly.
"I edit my own work." Yes, that's what every author should do. We should go through our work and look for the parts we need to tweak and look for the big glaring errors that jump out at us. But, we also have blindspots - scenes and ideas that we're attached to, or feel bias towards, so even if they don't help the story, we keep them in, because we like the work we've done. (I should point out, we like ALL the work we do, but like Animal Farm, some work is cooler than others). The best way to correct the blindspots is to hand the work over to someone else.
"I heard from XYZ person that you didn't edit their stuff, I think that makes you a jerk." The reason(s) I didn't take XYZ on as a client are none of your business or your concern (in much the same way you can't really comment as to how I spent my Wednesday evening - you weren't involved, you weren't there.) If my decision not to work with someone leads you to think I'm a jerk, that's a you-thing. Your mind, your thought, your decision. If that decision you made means you also decide not to work with me, that's fine too, I understand - there are other editors in the sea.
"You're so expensive." If you look at the pricing guide put out by the Writer's Market and then look at my prices, I'm just a little north of the middle of the road given the type of work I do. Why? Because I've been doing this half my life. Because I've built myself on delivering good results quickly. Because I'm good at this. Because it's a job and this is how much it costs. Just like when the sink clogs, the washing machine goes kaput or the car starts making that weird sound, you can try and fix it yourself.
(This one time my dad tried to fix the dishwasher when I was growing up. We ended up re-doing the whole kitchen (new appliances AND floor AND cabinets) that year).
Don't skimp on what's important to you. If you care about this story, make sure it gets the care and help and support it needs to be the story you meant to tell.
And yes, this will be a series of posts. Stay tuned for part 2 which gets a little more technical.
Happy writing.
Monday, March 26, 2012
Writing/Gaming - Plot, Choice, & Characters
Over the weekend, I read a rather disappointing book about how to plot stories (I'm always looking for new theory and new ideas to incorporate into meetings, workshops, seminars and client opportunities), which I'm about to go give a one-star review to on Amazon, because not only did it take three chapters for the book to actually talk about HOW to plot something, but it's basic premise is one I completely disagree with:
Here's what Plot is:
Plot is conflict.
Plot is the problem that causes the character to change (positively or negatively).
Plot is the evolution of a premise (and premise is the thing that brought people to the story in the first place)
Here's what Plot isn't:
Plot IS NOT a series of impacts on a single character. (Plot has consequences far and wide, even if you're writing about a single character adrift in space)
Plot IS NOT the result of events happening (Plot is far too contiguous, interconnected and interdependent to just be a hodge-podge of "Oh by the way this happened")
Plot IS NOT passive. (Plot is a very active response to a changing (or possibly changing) environment)
What Plot boils down to is a choice in the face of a test.
Plot answers the question -- "When this problem (we'll call it X) occurs in a created world, how does the world respond, in ways large and small?"
To this thinking, plot could be on the small scale: the bully in the classroom or it could go large scale: the appearance of malevolent aliens coming to enslave mankind through smartphone apps....or something.
But there's a problem, and like the song says, yo, I'll solve it. The "I" in this case are the characters, not just the singular (or possibly titular) protagonist but the whole cast of characters - everyone from the sidekick to the doubters to the assistants to the random people who inject realism in flavor-text paragraphs.
Gamers, I'm looking at you here - Plot is why you've got people around your table. What are they doing? How will they respond? Why are they compelled to act in this way or that? How loosely or closely you play potentiality, that is to say how much leeway you give your players, directly ties to the strength of your plot and the potential of that plot.
If it's a closed loop, or you're working on a small scale, then the plot's pretty linear -- the party assembles and puts a righteous hurting on the badguy of the week. A wider view shows the problem isn't just held to one instance of a certain badguy, or that taking out this baddie reveals a power vacuum that other nasties will rush to fill. The point here is -- think of the plot's consequences, both good and bad, and then see if the plot needs tweaks. And try for narrative options, rather than narrative solutions -- the players should be the ones patching the holes, not the NPCs.
Writers, this one's for you -- The resolution of the plot WILL/CAN/SHOULD change characters, for better of worse. The problem might be one of internal struggle, or physical injury or whatever (I am loathe to name options here, lest I suggest there can only be certain kinds of plots).
Yes the above quote that started this rant has implications that suggest we're going to find out what the consequences of decisions are, but that's not the plot. The plot is a freight train that intersects all the paths of all the characters - the injuries and damage of collisions isn't the plot, that's the consequence of plot.
The plot IS the decision AND the reactions, not just the impact. The proverbial explosion had to get there somehow, and that's part of the story.
When in doubt, give the characters/players/actors/participants choice, and trust their decisions (which is made easier if you've given them a core philosophy) to let them show you how they're responding (yes, it's an active process) to the challenge of the plot.
Note: I feel like this post got away from me, I may revisit this idea later in the week.
Happy writing.
"Plot is how the events in a story directly impact the main character."
Danger Will Robinson, danger. This way lies madness. Don't buy it.
Here's what Plot is:
Plot is conflict.
Plot is the problem that causes the character to change (positively or negatively).
Plot is the evolution of a premise (and premise is the thing that brought people to the story in the first place)
Here's what Plot isn't:
Plot IS NOT a series of impacts on a single character. (Plot has consequences far and wide, even if you're writing about a single character adrift in space)
Plot IS NOT the result of events happening (Plot is far too contiguous, interconnected and interdependent to just be a hodge-podge of "Oh by the way this happened")
Plot IS NOT passive. (Plot is a very active response to a changing (or possibly changing) environment)
What Plot boils down to is a choice in the face of a test.
Plot answers the question -- "When this problem (we'll call it X) occurs in a created world, how does the world respond, in ways large and small?"
To this thinking, plot could be on the small scale: the bully in the classroom or it could go large scale: the appearance of malevolent aliens coming to enslave mankind through smartphone apps....or something.
But there's a problem, and like the song says, yo, I'll solve it. The "I" in this case are the characters, not just the singular (or possibly titular) protagonist but the whole cast of characters - everyone from the sidekick to the doubters to the assistants to the random people who inject realism in flavor-text paragraphs.
Gamers, I'm looking at you here - Plot is why you've got people around your table. What are they doing? How will they respond? Why are they compelled to act in this way or that? How loosely or closely you play potentiality, that is to say how much leeway you give your players, directly ties to the strength of your plot and the potential of that plot.
If it's a closed loop, or you're working on a small scale, then the plot's pretty linear -- the party assembles and puts a righteous hurting on the badguy of the week. A wider view shows the problem isn't just held to one instance of a certain badguy, or that taking out this baddie reveals a power vacuum that other nasties will rush to fill. The point here is -- think of the plot's consequences, both good and bad, and then see if the plot needs tweaks. And try for narrative options, rather than narrative solutions -- the players should be the ones patching the holes, not the NPCs.
Writers, this one's for you -- The resolution of the plot WILL/CAN/SHOULD change characters, for better of worse. The problem might be one of internal struggle, or physical injury or whatever (I am loathe to name options here, lest I suggest there can only be certain kinds of plots).
Yes the above quote that started this rant has implications that suggest we're going to find out what the consequences of decisions are, but that's not the plot. The plot is a freight train that intersects all the paths of all the characters - the injuries and damage of collisions isn't the plot, that's the consequence of plot.
The plot IS the decision AND the reactions, not just the impact. The proverbial explosion had to get there somehow, and that's part of the story.
When in doubt, give the characters/players/actors/participants choice, and trust their decisions (which is made easier if you've given them a core philosophy) to let them show you how they're responding (yes, it's an active process) to the challenge of the plot.
Note: I feel like this post got away from me, I may revisit this idea later in the week.
Happy writing.
Tuesday, March 6, 2012
What I Learned In The Last Five Weeks
(Originally, this spot was a horror story about a guy who sent my old mentor a bottle of bourbon, porn and a kitten in order to get published. The story was about a paragraph long. In short, my mentor and I drank the bourbon, gave the porn to me and he kept the cat. The cat died in 2007, long after my mentor did.)
What's here instead is me being honest. I hope you don't mind.
It's been a great five weeks for me. My calendar is extra loaded with fun work projects, and depending on where you look in some niches and circles, you'll see the first bits of my work coming out. It's an exciting time for me professionally.
Personally, it's also been good, but that's not for this blog.
Here now are some things I've learned in the last five weeks. I will effort to keep this list all-business related.
1. Be honest. Not 'whenever possible', not 'whenever convenient', ALWAYS. I can point to a few people as being big springboards for my success, and I should probably point to a few more than I normally do, but if I had to point at one thing I'm doing that's helping it's being honest. This isn't to say I wasn't honest before, but that I didn't make it a priority. I had some weird hurdle that I made situations and people climb before they got to know me, and it gave them an impression I was a jerk or difficult or mean or something. Whatever they thought, I'm glad they don't think it now. It's still hard work making sure my tone is how I want and that I'm coming across how I want, but it's easier now. Every day the new successes help.
2. There's no substitute for outright loving your work. I am so fortunate to have the job I do. All the people I work for are GREAT, easily accessible, friendly, helpful and absolutely committed to putting out great products. My clients are incredibly hard-working people, who manage and juggle a thousand things I couldn't even conceive of and still find time to scribble out books I'm lucky enough to read and help make better. If I didn't love this job, if I didn't want to wake up every day and do this, I'd..probably be working a job completely beneath me or have sunken into years-deep depression by now. People can tout high-paying glamor jobs all they want, but for me, I love what I do, and I won't replace it for anything or anyone.
3. I don't need to be a Lorax, or carry around a soapbox. Over the weekend, there was a little battle on the interwebs about some writers not getting paid and some other people spoke on their behalf about it. Now, admittedly, I am biased in this fight - I know and work with/for a lot of people who participated in that discussion, as well as with the company being spoken at. And because they're my employer(s), I'm not going to get into who-said-what-to-who, because I do not know the particulars and because to the best of my knowledge it's a non-issue by now. But it made me aware of just how far I've come in working on my tone. I would have SO been the guy on the soapbox spitting fire and drawing heat for other people, because I used to need that cause, I used to need a fuse lit under me to give a damn. But I don't need that to make my life better any more. There's enough on my plate and I'm happy with it all so that I don't need to go stirring things up on the internet for either attention or sport. My days as a professional shit-stirrer are over.
4. Those skills I take for granted are often those for which I am praised, admired and loved. I do a lot of things differently than others. For a long time I felt like those were hindrances or signs of my worthlessness and inferiority, because honestly, who reads at least eight books a week and memorizes whole chunks of game mechanics, canon and material for fun? And who answers emails within minutes of their transmission to the depths I do? These are not the skills typically found in people. These are skills I just sort of assumed everyone has, because when I was developing them (read: young), it was no big deal that in elementary school I was reading so much or that in junior high I was writing speeches for people and working on college-level material. While this did create a blindspot for me that I'm occasionally smacking into (you mean you can't describe the whole day in first grade where your teacher explained how to spell the word 'miniature'? Or that you don't remember what you wore the day you stood in a foreign airport and had a hot coed blow smoke in your face almost twenty years ago?) - Those are not the skills of the cave troll of Moria, Frodo, these are the skills that I can contribute and offer to those around me. Realizing I actually have the ability to matter to others has been huge.
5. I get listened to. For much of my life, professional and otherwise, either because of my tone or whatever, I didn't think that what I say mattered. I'd make recommendations or give advice or write out reports and messages and then see the material totally ignored. But lately, and this is probably because I'm talking to/with a better class of people and working in ways that are positive and healthful, I'm getting listened to. I have actual evidence that what I'm saying translates into real-world stuff. Whether that's a project taking shape based on my ideas or having my contributions to a Google document not just get deleted out...I thrill at seeing things I say actually mattering to other people to the point where something positive comes out of it.
6. It's not about boundaries, it's about budget. I once got told I have trouble building boundaries, that I don't appropriate separate or afford things adequate distance. But they I also got told that I keep too distant from things, too objective and too cold. It's hard to rectify that. Instead, what I did, because I am forever finding new routes between Point A and Point B, was look at the problem from a management issue - am I giving issue 1/issue 2 enough time or too much time? Are there tools I can use to make this more concrete? It turns out that given enough material and a good objective, I can manage a lot and do a lot effectively. This isn't me bragging, because I'm NOT saying I can do more than you can, this is me saying that I don't have a problem with boundaries. I have a problem with budgeting time and staying motivated and interested. Do you know why it's been less of a problem lately? Because I'm doing more things that actually interest me. It's quite cool.
I've learned a lot in the last five weeks. I look forward to what the next five teach me.
Happy writing.
What's here instead is me being honest. I hope you don't mind.
It's been a great five weeks for me. My calendar is extra loaded with fun work projects, and depending on where you look in some niches and circles, you'll see the first bits of my work coming out. It's an exciting time for me professionally.
Personally, it's also been good, but that's not for this blog.
Here now are some things I've learned in the last five weeks. I will effort to keep this list all-business related.
1. Be honest. Not 'whenever possible', not 'whenever convenient', ALWAYS. I can point to a few people as being big springboards for my success, and I should probably point to a few more than I normally do, but if I had to point at one thing I'm doing that's helping it's being honest. This isn't to say I wasn't honest before, but that I didn't make it a priority. I had some weird hurdle that I made situations and people climb before they got to know me, and it gave them an impression I was a jerk or difficult or mean or something. Whatever they thought, I'm glad they don't think it now. It's still hard work making sure my tone is how I want and that I'm coming across how I want, but it's easier now. Every day the new successes help.
2. There's no substitute for outright loving your work. I am so fortunate to have the job I do. All the people I work for are GREAT, easily accessible, friendly, helpful and absolutely committed to putting out great products. My clients are incredibly hard-working people, who manage and juggle a thousand things I couldn't even conceive of and still find time to scribble out books I'm lucky enough to read and help make better. If I didn't love this job, if I didn't want to wake up every day and do this, I'd..probably be working a job completely beneath me or have sunken into years-deep depression by now. People can tout high-paying glamor jobs all they want, but for me, I love what I do, and I won't replace it for anything or anyone.
3. I don't need to be a Lorax, or carry around a soapbox. Over the weekend, there was a little battle on the interwebs about some writers not getting paid and some other people spoke on their behalf about it. Now, admittedly, I am biased in this fight - I know and work with/for a lot of people who participated in that discussion, as well as with the company being spoken at. And because they're my employer(s), I'm not going to get into who-said-what-to-who, because I do not know the particulars and because to the best of my knowledge it's a non-issue by now. But it made me aware of just how far I've come in working on my tone. I would have SO been the guy on the soapbox spitting fire and drawing heat for other people, because I used to need that cause, I used to need a fuse lit under me to give a damn. But I don't need that to make my life better any more. There's enough on my plate and I'm happy with it all so that I don't need to go stirring things up on the internet for either attention or sport. My days as a professional shit-stirrer are over.
4. Those skills I take for granted are often those for which I am praised, admired and loved. I do a lot of things differently than others. For a long time I felt like those were hindrances or signs of my worthlessness and inferiority, because honestly, who reads at least eight books a week and memorizes whole chunks of game mechanics, canon and material for fun? And who answers emails within minutes of their transmission to the depths I do? These are not the skills typically found in people. These are skills I just sort of assumed everyone has, because when I was developing them (read: young), it was no big deal that in elementary school I was reading so much or that in junior high I was writing speeches for people and working on college-level material. While this did create a blindspot for me that I'm occasionally smacking into (you mean you can't describe the whole day in first grade where your teacher explained how to spell the word 'miniature'? Or that you don't remember what you wore the day you stood in a foreign airport and had a hot coed blow smoke in your face almost twenty years ago?) - Those are not the skills of the cave troll of Moria, Frodo, these are the skills that I can contribute and offer to those around me. Realizing I actually have the ability to matter to others has been huge.
5. I get listened to. For much of my life, professional and otherwise, either because of my tone or whatever, I didn't think that what I say mattered. I'd make recommendations or give advice or write out reports and messages and then see the material totally ignored. But lately, and this is probably because I'm talking to/with a better class of people and working in ways that are positive and healthful, I'm getting listened to. I have actual evidence that what I'm saying translates into real-world stuff. Whether that's a project taking shape based on my ideas or having my contributions to a Google document not just get deleted out...I thrill at seeing things I say actually mattering to other people to the point where something positive comes out of it.
6. It's not about boundaries, it's about budget. I once got told I have trouble building boundaries, that I don't appropriate separate or afford things adequate distance. But they I also got told that I keep too distant from things, too objective and too cold. It's hard to rectify that. Instead, what I did, because I am forever finding new routes between Point A and Point B, was look at the problem from a management issue - am I giving issue 1/issue 2 enough time or too much time? Are there tools I can use to make this more concrete? It turns out that given enough material and a good objective, I can manage a lot and do a lot effectively. This isn't me bragging, because I'm NOT saying I can do more than you can, this is me saying that I don't have a problem with boundaries. I have a problem with budgeting time and staying motivated and interested. Do you know why it's been less of a problem lately? Because I'm doing more things that actually interest me. It's quite cool.
I've learned a lot in the last five weeks. I look forward to what the next five teach me.
Happy writing.
Question Asked & Answered - How can I help you help me?
I occasionally get asked questions with answers that should be shared with other people. This is one of those times.
Andy asked, "I'm writing a manuscript (disclosure - I will one day have it done and send it to you), until it's done, what are the best things I can do (editing, preparation, etc) to make your future job easier?"
This is a common question. And I know a lot people who edit-as-they-write, either over the course of each sentence as they write it, or at the end of a spurt of writing when they can sit down and go through the day's pages. I'm not always sure which is "better", since both can be either helpful (in catching simple mistakes) or detrimental (they're stall tactics to keep you from finishing or they're just ways to heap a sense of failure onto your shoulders), but assuming that whatever you're doing is working for you, there are other things you can do to make my life (and whatever editor you work with) easier.
Behold, a list.
1. Check your spelling. This is the easiest step, and probably the one most avoided. The majority of programs now provide you with very happy red squiggles under a word for a reason, and even if the dictionary is inaccurate, take the time to make it accurate. It's one less obstacle to overcome and one more 'check mark' in the professional column for you.
2. Ask questions. If you're going to blind-submit to me (which is totally an option, but I can almost guarantee you it will be an exercise in patience for you), or if you're planning on submitting work, make sure you've asked some questions. What questions? These:
3. Follow instructions. The majority of rejections and ignored manuscripts occur not because the work wasn't any good, but because the submitter didn't follow whatever directions necessary when sending the submission wherever they sent it. If you can't follow directions, then the editor/author relationship is not going to go well. This is not said so that you think all editors are dictators bent on ruining your work, but so that you're aware that the reason there are submission guidelines is often NOT arbitrary and often VERY important.
Now if you don't know what you need to do or need to send for a submission, ask. It may take extra time (an extra email, for example), but it will be worth it.
For example, here are my guidelines:
1. I have several old computers that I work from. They do not all have the newest version of Word installed.
2. I no longer own a Mac (it's on the list to-be-bought)
3. On a print manuscript, I go through and write on/all over the pages. I need access to the individual pages.
4. I write on things. A lot.
5. I need to know how to reach you, and don't like playing just email or phone tag.
6. I need to know what you're planning to do with the manuscript, because that helps me know how to help you improve it.
(Fred Hicks really turned me onto this idea of transparency, and I'm really making an effort to be better at that, in addition to my on going efforts to mind my tone and be a good representative of myself, my business and my clients. It's an addictive, positive thing.)
4. Pay. There are bills to pay. This is my job. Writing your book may not be your only full-time job, but editing IS my only job. Prompt payment is appreciated. (Note: I know times are tough, if money is tight or could become tight, the best policy is to TALK ABOUT IT, and make it a non-issue. I personally am a lot happier and more comfortable knowing that it might be an extra week or two for that check to arrive if I know in advance.)
5. Respect is a two-way street. When I take you on as a client, even if we disagree over something in the manuscript (like I think you should change a verb or flip something around and you think I should go lick an outlet), I'm not going to jump online and air our problems out for people to hear. Likewise, in the event that the money gets tight, or it's been a while since you cut me a check, I'm not using this blog to out you as some kind of non-paying ne'er-do-well. I respect you, and protect our relationship. Do the same for me.
6. Understand that I am going to talk about our successes. When things are rocking and good, I'm going to talk about it. I'll hop on Twitter and talk about the great day or how much I enjoy the work we're doing. And when the manuscript becomes a book and people can go buy it, I'm definitely going to talk about it.
Example: See this? I worked on this. It's awesome. And you should buy it, because I know of no other story where a spunky heroine waps a raptor with a wrench.
The same is true for any promotional work you do, or any crowd-sourcing efforts. I will back your Kickstarter, tell my friends and family about the project(s), and generally drum up good buzz. It's a good thing. I'm not doing this to call you out or put you on the spot, it's what I do to help OUR project succeed.
7. Do your best. A lot of people think an editor's job is to take whatever tangle of words you put on paper, in whatever form, and build a successful book/game/website/presentation/whatever from it. True, yes, I can do that, given enough time and with enough planning. But that's not what my job is - if it was, I'd just be writing FOR you, which I'm so not doing. Now, I'm not going to be petty and say "If you don't do a good job, I won't either", because that's exactly the behavior I'm looking to avoid, but I cannot stress that if you want me to take you seriously and professionally, then you need to do your best. Write your best, even if that's not perfect. Put together the best story you can. If there are imperfections or holes or problems, admit them up front so we can work on them. Don't half-ass this. Don't quit either.
If you do those seven things, the editor/author relationship thrives. And I agree with the prevailing sentiment that the relationship should be a collaborative one, not one where the editor goes for the jugular and breaks the writer down no matter who they are. That's not healthy. That's not writing. That's power-tripping. And it smacks of not-actually-knowing-what-the-craft-and-point-of-writing-and-editing-is-ness.
Andy asked, "I'm writing a manuscript (disclosure - I will one day have it done and send it to you), until it's done, what are the best things I can do (editing, preparation, etc) to make your future job easier?"
This is a common question. And I know a lot people who edit-as-they-write, either over the course of each sentence as they write it, or at the end of a spurt of writing when they can sit down and go through the day's pages. I'm not always sure which is "better", since both can be either helpful (in catching simple mistakes) or detrimental (they're stall tactics to keep you from finishing or they're just ways to heap a sense of failure onto your shoulders), but assuming that whatever you're doing is working for you, there are other things you can do to make my life (and whatever editor you work with) easier.
Behold, a list.
1. Check your spelling. This is the easiest step, and probably the one most avoided. The majority of programs now provide you with very happy red squiggles under a word for a reason, and even if the dictionary is inaccurate, take the time to make it accurate. It's one less obstacle to overcome and one more 'check mark' in the professional column for you.
2. Ask questions. If you're going to blind-submit to me (which is totally an option, but I can almost guarantee you it will be an exercise in patience for you), or if you're planning on submitting work, make sure you've asked some questions. What questions? These:
- What format would you (the editor) like to receive the manuscript in?
- How would you (the editor) like to be paid?
- In what format will I (the author) receive feedback?
- When can I (the author) expect that feedback?
- What sort of comments should I expect to see as feedback?
- Is there some sort of contract or agreement we make/sign for this?
3. Follow instructions. The majority of rejections and ignored manuscripts occur not because the work wasn't any good, but because the submitter didn't follow whatever directions necessary when sending the submission wherever they sent it. If you can't follow directions, then the editor/author relationship is not going to go well. This is not said so that you think all editors are dictators bent on ruining your work, but so that you're aware that the reason there are submission guidelines is often NOT arbitrary and often VERY important.
Now if you don't know what you need to do or need to send for a submission, ask. It may take extra time (an extra email, for example), but it will be worth it.
For example, here are my guidelines:
- Digital submissions preferred, older Word formats especially welcomed.
- No Mac .pages or similar. Also, no PDFs.
- If you have to print it out, DO NOT bind your manuscripts.
- If you have to print it out, DO NOT expect your printed manuscript returned to you in the pristine state you send it.
- When you send your manuscript, include in your email at least 2 ways to contact you (phone, social media).
- When you send your manuscript, include also the word count, title and genre.
1. I have several old computers that I work from. They do not all have the newest version of Word installed.
2. I no longer own a Mac (it's on the list to-be-bought)
3. On a print manuscript, I go through and write on/all over the pages. I need access to the individual pages.
4. I write on things. A lot.
5. I need to know how to reach you, and don't like playing just email or phone tag.
6. I need to know what you're planning to do with the manuscript, because that helps me know how to help you improve it.
(Fred Hicks really turned me onto this idea of transparency, and I'm really making an effort to be better at that, in addition to my on going efforts to mind my tone and be a good representative of myself, my business and my clients. It's an addictive, positive thing.)
4. Pay. There are bills to pay. This is my job. Writing your book may not be your only full-time job, but editing IS my only job. Prompt payment is appreciated. (Note: I know times are tough, if money is tight or could become tight, the best policy is to TALK ABOUT IT, and make it a non-issue. I personally am a lot happier and more comfortable knowing that it might be an extra week or two for that check to arrive if I know in advance.)
5. Respect is a two-way street. When I take you on as a client, even if we disagree over something in the manuscript (like I think you should change a verb or flip something around and you think I should go lick an outlet), I'm not going to jump online and air our problems out for people to hear. Likewise, in the event that the money gets tight, or it's been a while since you cut me a check, I'm not using this blog to out you as some kind of non-paying ne'er-do-well. I respect you, and protect our relationship. Do the same for me.
6. Understand that I am going to talk about our successes. When things are rocking and good, I'm going to talk about it. I'll hop on Twitter and talk about the great day or how much I enjoy the work we're doing. And when the manuscript becomes a book and people can go buy it, I'm definitely going to talk about it.
Example: See this? I worked on this. It's awesome. And you should buy it, because I know of no other story where a spunky heroine waps a raptor with a wrench.
The same is true for any promotional work you do, or any crowd-sourcing efforts. I will back your Kickstarter, tell my friends and family about the project(s), and generally drum up good buzz. It's a good thing. I'm not doing this to call you out or put you on the spot, it's what I do to help OUR project succeed.
7. Do your best. A lot of people think an editor's job is to take whatever tangle of words you put on paper, in whatever form, and build a successful book/game/website/presentation/whatever from it. True, yes, I can do that, given enough time and with enough planning. But that's not what my job is - if it was, I'd just be writing FOR you, which I'm so not doing. Now, I'm not going to be petty and say "If you don't do a good job, I won't either", because that's exactly the behavior I'm looking to avoid, but I cannot stress that if you want me to take you seriously and professionally, then you need to do your best. Write your best, even if that's not perfect. Put together the best story you can. If there are imperfections or holes or problems, admit them up front so we can work on them. Don't half-ass this. Don't quit either.
If you do those seven things, the editor/author relationship thrives. And I agree with the prevailing sentiment that the relationship should be a collaborative one, not one where the editor goes for the jugular and breaks the writer down no matter who they are. That's not healthy. That's not writing. That's power-tripping. And it smacks of not-actually-knowing-what-the-craft-and-point-of-writing-and-editing-is-ness.
Monday, January 23, 2012
Writing/Gaming: Character 101 - Part 1: Overview & 'The Sandbox'
Good morning. On this particularly sleety and craptastic morning (the ground and the sky are the same color. I'm not sure if that counts as a Lovecraft moment or not), I want to start the new series on this blog, Character 101.
This series will be in up to 8 parts....(definitely 6, but there are two additional components we can bring in later). Now some of you have heard me talk about the first 6 steps when I taught this as a workshop 2 years ago - but a lot has changed since then, so update your notes. And unlike those previous workshops I'm not going to cover the whole list up front and reference it in every post. (So pay attention, and ask questions/leave comments if you get lost)
Character 101 is a series of posts aimed at ANYONE doing ANYTHING involving characters. This applies to novelists, short story writers, screenwriters, game designers, module creators...even somewhat to board and card game people, (though not all parts would apply there).
Much like my previous post about characters not being awful, this is more a walk-through on how to specifically do that - and although I don't present the components in order of magnitude, every piece is an equal facet in making the gemstone that is your character.
Granted, if you're only making some secondary characters or NPCs or background fluff, you don't need to do all these steps. Maybe apply one or two. But if you want your main characters: your protagonists, antagonists, chief NPCs, mentors, sidekicks, love interests, bullies, your fan favorite characters to stand out and get some attention (like eye-popping, 'Wow' attention), then this whole series will benefit you.
Now, let's go make your characters better.
The Sandbox rule can be written out as follows:
If you had to highlight the key parts for this rule, look at the beginning and end of the sentence:
This series will be in up to 8 parts....(definitely 6, but there are two additional components we can bring in later). Now some of you have heard me talk about the first 6 steps when I taught this as a workshop 2 years ago - but a lot has changed since then, so update your notes. And unlike those previous workshops I'm not going to cover the whole list up front and reference it in every post. (So pay attention, and ask questions/leave comments if you get lost)
Character 101 is a series of posts aimed at ANYONE doing ANYTHING involving characters. This applies to novelists, short story writers, screenwriters, game designers, module creators...even somewhat to board and card game people, (though not all parts would apply there).
Much like my previous post about characters not being awful, this is more a walk-through on how to specifically do that - and although I don't present the components in order of magnitude, every piece is an equal facet in making the gemstone that is your character.
Granted, if you're only making some secondary characters or NPCs or background fluff, you don't need to do all these steps. Maybe apply one or two. But if you want your main characters: your protagonists, antagonists, chief NPCs, mentors, sidekicks, love interests, bullies, your fan favorite characters to stand out and get some attention (like eye-popping, 'Wow' attention), then this whole series will benefit you.
Now, let's go make your characters better.
Character 101 - Part 1 - The Sandbox
The Sandbox rule can be written out as follows:
A set of boundaries and a playground within those boundaries that is at times limiting or limited, causing the character to be tested.
If you had to highlight the key parts for this rule, look at the beginning and end of the sentence:
- set of boundaries
- a playground
- at times limiting or limited
- causing the character to be tested
No character should exist in a vacuum. They don't just float aimlessly in Void-space, nor should they. They need to have some sort of area where they exist. Sometimes, this is a whole world, or on a more localized sense, this could just be the place(s) where the action occurs.
If we're writing the classic Oscar the Grouch novel, then we're likely talking the trash can on Sesame Street and the surrounding areas. If you want to craft a game about masterless samurai in feudal Japan, then you'll probably want a province, a town or two and the surrounding forests.
Basically, the 'playground' I'm talking about here is the world of the character. Even if that means the whole world, don't freak out and think that you have to create this monstrous real-time updating construct and deal with every living thing and every event on it all the time - you don't. You only need to concern yourself with the world of the character.
If I'm the character, then right now, all you'd be writing about is me in my immediate surroundings (the office in the house), my immediate goals (to write this post then go do laundry) and maybe my plans for later in the day (go out and meet new clients). Notice that you don't have to consider...the fate of a Sierra Leone diamond mine or the traffic in Acapulco when you're working with me as a character. Yes those things exist, but they're not in the scope of THIS character, and therefore not part of what you need to add to the recipe.
Over time, you'll discover that the playground for a particular character doesn't have to be so large in order to be "good".
Note: As I've said elsewhere, you're really going to do yourself a disservice the more you hang on to notions of "good" "right" "best" or "is it okay if..." as all those thoughts are subjective and contextual. Kill that doubt and move forward. If you need help, ask.
So, to build the best world for your character, think about their routine. Think about where they live. Think about what they do. Your set up here is to be concrete initially. Facts and statements are ideal right now. Those basic Who/What/When/Where questions come in handy here (we leave off Why and How for the moment)
Yes, you can easily get a legal pad and make a chart.
Let's suppose I was going to make a character called....Timmy, so my chart starts like this:
Timmy the Character
- Wakes up every morning at 8
- Is currently a 'salad technician' at a restaurant
- Is 18
- Lives with his parents in a condo on 16th Street
No, I didn't prioritize those facts, I just listed the things that came to mind as I sat here. There really isn't a best order of magnitude, as this first column is just to list some of the pieces of Timmy's world.
So those are Timmy's facts, and in turn they are also boundaries. Timmy is 18, so he won't have the experiences of a 90 year old war veteran. He's male, so he won't know anything about the struggles of being a girl in middle school. He wakes up at 8, so he isn't going to have the same experiences as the crackhead who sleeps all day. Facts are good, and facts are boundaries. (Without these boundaries, Timmy is essentially an omnipotent, omnipresent, limitless deity).
Because Timmy is limited we've now planted the seeds for desire. Think of your own life here as well, you may be reading this at a job you no longer love, you may be reading this late at night because you're afraid what your spouse will say if you tell them you want to be a writer, you may be reading this thinking, "I could do a better job..." Whatever the reason you provide, there is a desire you can tether to the fact.
Let's go back to Timmy and see if we can find some desires for him based on the facts we gave. (If you're making a chart, these desires are a second column)
Timmy the Character
- Wakes up every morning at 8 >> Wants to sleep in longer
- Is currently a 'salad technician' at a restaurant >>Wants to be a professional sculptor
- Is 18 >> hates that people think he's a 'dumb kid'
- Lives with his parents in a condo on 16th Street >> wants to move into his own apartment downtown, nearer to where he's seen college-age girls
Whenever you create limits on a character, you also plant the seed to exceed or overcome those limits. And yes, the character should want to overcome those limits (those conflicts are plot points) and the method the character goes about moving from his limitation toward his goal is essentially a plot unto itself.
You could stop here with the chart, but you can also go one step further to see how each plot develops. (This would be a third column on your chart)
Timmy the Character
- Wakes up every morning at 8 >> Wants to sleep in longer >> Starts setting his alarm later and later, angering his mother
- Is currently a 'salad technician' at a restaurant >>Wants to be a professional sculptor >> Applies for a class in sculpting at night school
- Is 18 >> hates that people think he's a 'dumb kid' >> Spends all his free time reading college textbooks and trying to sound like a grad student.
- Lives with his parents in a condo on 16th Street >> wants to move into his own apartment downtown, nearer to where he's seen college-age girls >> Intentionally gets off at the wrong subway and bus stops so he can be around girls, hoping they notice him
We've built Timmy up pretty quickly, and given him a lot of different qualities and possibilities for our stories, games and wherever else we want to deploy him.
The key to that third column is that the plan the character undertakes to make the second column happen SHOULD NOT BE EASY. If it were easy, the character would have done it already, and they wouldn't be limited by it not-being-done. The challenge for the character is critical for the audience to emotionally invest in the character - we want to see him succeed (or not, if he's an antagonist), and we will only get to do that if we see the actions taking time and being done over the course of pages/chapters/sessions/etc.
If a character's desire (also called a motivation) goes untested, then it isn't important enough for us to hear about. Having said that, let me also say that you don't need to detail EVERY motivation and develop them all before advancing your story.
Remember Rule #1 of Writing - Writing is the act of making decisions. You decide what motivations to pursue, when, and to what degree. You decide how to express the desires and the plans and their consequences.
The short formula for today's lesson:
1. The world of the character is the immediate facts and desires they experience/want
2. The desires are goals they've not yet realized and they will have to work (change their current state) to achieve them.
3. The plan they develop and engage to sate these desires is material for plot.
Welcome to Character 101.
In part 2 (due out later this week) we'll talk about character descriptions.
Happy writing.
(If you have questions or comments about today's lesson, leave some comments below. I would love to hear from you.)
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Saturday, January 21, 2012
What NOT To Send An Editor
As a consulting writer, I see a lot of submissions, either from people who send me their work and want an opinion, or people who send me their work hoping it will lead me to taking them on as a client.
Here's a small word of advice - If you'd like to be my client, talk to me a bit BEFORE you send your manuscript/masterpiece/board game/script/etc, if only for a few reasons:
1. It is entirely possible you won't like HOW I work.
2. It is entirely possible that you won't like how much I charge.
3. It is entirely possible I won't like how you comport yourself.
4. It is entirely possible that what you want to do/have done is not something I actually can assist you with. (Like website coding, managing your finances, making your ex realize the error of their ways or helping you figure out what to wear)
Talking to me first (send me an email or find me on Twitter if you want more immediate conversation) is a good idea. AND IT'S FREE. Take advantage of it.
Now, this evening, as I wait for things to be backed up online and people to reply to emails, I dig into my pile of "Things To Be Read" and grab a pen. This pile has already been vetted by TWO people by the time it reaches me, so usually, the contents of this pile are either things I need to follow up with, or fantastic teaching opportunities. Or they're stellar shining examples of great work that I don't shut up about.
But sometimes, things stay in the pile because they're so.......bad (let's be honest here) that, as the kids say, they're there for the "lulz".
Not "Oh wow this is comedy gold", but "Oh wait, no, no this has to stop, please, I beg you, no more". And it is to that point I speak tonight.
Please DO NOT SEND THE FOLLOWING THINGS TO AN EDITOR, EVER:
1. Please do not send your fan-fiction, relationship melodrama or "rewrites" of your favorite TV shows. Yes, I get it, you didn't like the whole Dawn-is-a-Key angle in Buffy, but that doesn't mean I want to read 300 pages about how you'd turn Dawn into a Slayer who kills with BDSM sex powers. Nor do I care that you think 'Huddy' was the ruination of House.
Chances are that what sinks your fan fiction isn't the premise but the execution. You may have some very valid perspectives and takes on an existing world. You may suggest some interesting plot variants. But the quality of your writing.....well, let's just say it should be professional. That means yes, check your spelling and grammar, and yes please oh please use paragraphs, complete sentences and punctuation.
2. Please do not beg that I take you on as a client. Yes, you may be the 99%. Yes, you may be deeply afflicted by terrible phobias and illnesses, and yes that is unfortunate. You may be the victim of abuses or neglect or short or tall or hungry or whatever you are -- but it is my job to make your work better and make you a better producer of that work, NOT get you over some therapeutic hump so that you can THEN get around to writing. I am not Freud, Jung, Rogers or Skinner. If you need help, get help. I'm here to help your work, and by extension, you - not the other way around.
3. Please do not send photos of the people "you'd like to prove wrong" by getting your book published. First, that's way creepy. Second, I would prefer not being an accessory to whatever plot you've cooked up late at night while you listen to Fleet Foxes in the dark.
4. Please do not send me information about my own life, to prove what you know about me. Great, you found me on the internet, and maybe you know who I dated, lived with, or what I did at this place or date. If you're doing that to coerce my working with you, that's creepy and mean. If you're doing that to create some sort of friendship...that's not how my friendships operate. Please don't do that.
5. Please do not send the same material under multiple names. (Names are made up in this example) If I don't reply back to "Erik", I would trust that "Erik" moves on and doesn't suddenly conscript "Erika" "Karen" "Skylar" "Darla" "Tim" and "Luigi" to send me the same email with the same attachment from new and exciting email accounts. Just like in life, NO means NO. Improve the pitch, improve the material, try again, yes, but don't think you're going to wear an editor into submission.
6. Please do not barter "favors". If you want me to work with you, it's easiest if you straight out ask, and make a good argument. Don't suggest that you'll wash my car, have your attractive friend sleep with me, offer to let me watch you sleep with someone else or, my personal favorite, "owe me one later." Really, it's not that hard to get me to work with you -- do a good job asking, work really hard, take my advice. Done.
7. Please do not do something 'above and beyond' what's asked. If I say, "Email me and we'll talk." I want you to....email me. If an editor says, "Send me a SASE", then they want an envelope. This is not code for "I'd like you to come to one of my workshops and sit in the back and stare at me for ten minutes before you speak" or "send a packing crate with hearts and glitter on it." An editor's job is exponentially easier if we can trust the writer(s) we work with to follow directions. If the directions are unclear, ASK.
8. Please do not push. I am known to be a quick and efficient email writer. If you send me a message, my reply is prompt and thorough. If for whatever reason it's taken me some time to reply to you (whether due to illness or busyness or business or the fact that I'm not in the office), sending multiple emails asking the same question is NOT going to help your cause. I do not respond well to being pushed. If the problem is urgent, yes, there are ways to reach me, but for the most part, you don't have to push if you want an answer.
9. Please do not make your editor your last resort. Just like I don't like being pushed, I don't like hearing that if I don't help you, you're killing yourself. I neither want the guilt or the knowledge. Don't.
10. Please do not send your editor dirt on other editors. So, you've come to me because Editors 1 - 6 weren't helpful? And you've decided to detail their flaws to me in an email, as if this will help persuade me? Interesting move. I should point out that it is very likely that the afternoon after you've sent me that email I will see Editors 1 - 6 some where and we'll have lunch or talk shop. Some of those people are my friends, I've been to their homes, played with their dogs and seen their babies. Yes I agree they can be irritating professionally, but you're not currying favor by telling me my friends suck and here's proof. Be professional, be adult, and as my mother says, "Suck it up, get a life, and move on."
Now, go enjoy your weekend. Character 101 begins on Monday.
Here's a small word of advice - If you'd like to be my client, talk to me a bit BEFORE you send your manuscript/masterpiece/board game/script/etc, if only for a few reasons:
1. It is entirely possible you won't like HOW I work.
2. It is entirely possible that you won't like how much I charge.
3. It is entirely possible I won't like how you comport yourself.
4. It is entirely possible that what you want to do/have done is not something I actually can assist you with. (Like website coding, managing your finances, making your ex realize the error of their ways or helping you figure out what to wear)
Talking to me first (send me an email or find me on Twitter if you want more immediate conversation) is a good idea. AND IT'S FREE. Take advantage of it.
Now, this evening, as I wait for things to be backed up online and people to reply to emails, I dig into my pile of "Things To Be Read" and grab a pen. This pile has already been vetted by TWO people by the time it reaches me, so usually, the contents of this pile are either things I need to follow up with, or fantastic teaching opportunities. Or they're stellar shining examples of great work that I don't shut up about.
But sometimes, things stay in the pile because they're so.......bad (let's be honest here) that, as the kids say, they're there for the "lulz".
Not "Oh wow this is comedy gold", but "Oh wait, no, no this has to stop, please, I beg you, no more". And it is to that point I speak tonight.
Please DO NOT SEND THE FOLLOWING THINGS TO AN EDITOR, EVER:
1. Please do not send your fan-fiction, relationship melodrama or "rewrites" of your favorite TV shows. Yes, I get it, you didn't like the whole Dawn-is-a-Key angle in Buffy, but that doesn't mean I want to read 300 pages about how you'd turn Dawn into a Slayer who kills with BDSM sex powers. Nor do I care that you think 'Huddy' was the ruination of House.
Chances are that what sinks your fan fiction isn't the premise but the execution. You may have some very valid perspectives and takes on an existing world. You may suggest some interesting plot variants. But the quality of your writing.....well, let's just say it should be professional. That means yes, check your spelling and grammar, and yes please oh please use paragraphs, complete sentences and punctuation.
2. Please do not beg that I take you on as a client. Yes, you may be the 99%. Yes, you may be deeply afflicted by terrible phobias and illnesses, and yes that is unfortunate. You may be the victim of abuses or neglect or short or tall or hungry or whatever you are -- but it is my job to make your work better and make you a better producer of that work, NOT get you over some therapeutic hump so that you can THEN get around to writing. I am not Freud, Jung, Rogers or Skinner. If you need help, get help. I'm here to help your work, and by extension, you - not the other way around.
3. Please do not send photos of the people "you'd like to prove wrong" by getting your book published. First, that's way creepy. Second, I would prefer not being an accessory to whatever plot you've cooked up late at night while you listen to Fleet Foxes in the dark.
4. Please do not send me information about my own life, to prove what you know about me. Great, you found me on the internet, and maybe you know who I dated, lived with, or what I did at this place or date. If you're doing that to coerce my working with you, that's creepy and mean. If you're doing that to create some sort of friendship...that's not how my friendships operate. Please don't do that.
5. Please do not send the same material under multiple names. (Names are made up in this example) If I don't reply back to "Erik", I would trust that "Erik" moves on and doesn't suddenly conscript "Erika" "Karen" "Skylar" "Darla" "Tim" and "Luigi" to send me the same email with the same attachment from new and exciting email accounts. Just like in life, NO means NO. Improve the pitch, improve the material, try again, yes, but don't think you're going to wear an editor into submission.
6. Please do not barter "favors". If you want me to work with you, it's easiest if you straight out ask, and make a good argument. Don't suggest that you'll wash my car, have your attractive friend sleep with me, offer to let me watch you sleep with someone else or, my personal favorite, "owe me one later." Really, it's not that hard to get me to work with you -- do a good job asking, work really hard, take my advice. Done.
7. Please do not do something 'above and beyond' what's asked. If I say, "Email me and we'll talk." I want you to....email me. If an editor says, "Send me a SASE", then they want an envelope. This is not code for "I'd like you to come to one of my workshops and sit in the back and stare at me for ten minutes before you speak" or "send a packing crate with hearts and glitter on it." An editor's job is exponentially easier if we can trust the writer(s) we work with to follow directions. If the directions are unclear, ASK.
8. Please do not push. I am known to be a quick and efficient email writer. If you send me a message, my reply is prompt and thorough. If for whatever reason it's taken me some time to reply to you (whether due to illness or busyness or business or the fact that I'm not in the office), sending multiple emails asking the same question is NOT going to help your cause. I do not respond well to being pushed. If the problem is urgent, yes, there are ways to reach me, but for the most part, you don't have to push if you want an answer.
9. Please do not make your editor your last resort. Just like I don't like being pushed, I don't like hearing that if I don't help you, you're killing yourself. I neither want the guilt or the knowledge. Don't.
10. Please do not send your editor dirt on other editors. So, you've come to me because Editors 1 - 6 weren't helpful? And you've decided to detail their flaws to me in an email, as if this will help persuade me? Interesting move. I should point out that it is very likely that the afternoon after you've sent me that email I will see Editors 1 - 6 some where and we'll have lunch or talk shop. Some of those people are my friends, I've been to their homes, played with their dogs and seen their babies. Yes I agree they can be irritating professionally, but you're not currying favor by telling me my friends suck and here's proof. Be professional, be adult, and as my mother says, "Suck it up, get a life, and move on."
Now, go enjoy your weekend. Character 101 begins on Monday.
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Monday, January 2, 2012
Pitch 101 - Part 4: Pitch Autopsy
This was actually part of Part 3, which you can read here. It got its own section when I realized how long that post would be.
Part 1, Part 2 and Part 3 of this series are also worth your time.
Note: What follows are sample pitches I created for this post - they ARE NOT actual client pitches.
Note 2: They may be pitches I wished actual clients had used.
Note 3: Yes, I got their permission.
If you've been following along, you should be aware of and comfortable with USPs (Unique Selling Points), pitch styles and Velcro Theory (which was just introduced in the last section, but operates on the idea that a pitch hooks into particular interests of the audience).
Previously, we talked about our Eskimo Tim (Assassin who has to kill a senator) property. Let's look at a sample pitch for the novel. (You may recognize this as a query letter, which is a pitch, written down.)
The corrupt senator Aloysius Fedora is about to engineer his largest political coup to date - an oil pipeline from Alaska all the way to Arizona, with all the contracts going to his company, EvilDoucheCorp. This pipe will run from the frozen north to the scorching desert, bringing black liquid wealth thousands of miles.
But that pipe ran into a problem. A small village of Eskimos sits where a critical part of the pipe goes. And in the village, there is one Eskimo not ready to move.
Eskimo Assassin Tim is about to run muckluck first into EvilDoucheCorp and slice it to ribbons.
Yeah, that's a rotten pitch. Let's make it not suck. Drag that bloated word-corpse to the table, and get ready to learn how to dissect your pitch.
Step 1: Write your pitch down. In full sentences. And paragraphs. As if it counted.
Step 2: Don't judge it, just write it down.
I combine these two steps because you're not going anywhere until you can get them both accomplished. You may need to refer back to Step 2 often to get Step 1 done, which is okay. This isn't the part where you edit the pitch as you write, this is where you just lay it out, all messy and not-how-you-want-it, so that we can in subsequent steps, make it better.
Bring our pitch back. And hand me a knife.
The corrupt senator Aloysius Fedora is about to engineer his largest political coup to date - an oil pipeline from Alaska all the way to Arizona, with all the contracts going to his company, EvilDoucheCorp. This is a great establishing, expositive sentence.
This pipe will run from the frozen north to the scorching desert, bringing black liquid wealth thousands of miles. This is still good, and even has a little cute turn of phrase.
But that pipe ran into a problem. Red flag #1 - This is a cliche. And it's a poor bridge to whatever comes next, as most cliches are.
A small village of Eskimos sits where a critical part of the pipe goes. And in the village, there is one Eskimo not ready to move. While these two statements are true, and good, they're also incredibly boring ways to relay this information. If I wanted to sleep, I'd go watch War Horse or listen to parade commentary. Boring sentences, especially when words count, the way they do in a query, will kill your pitch.
Eskimo Assassin Tim is about to run muckluck first into EvilDoucheCorp and slice it to ribbons. I like this sentence. I also like the idea about running muckluck first. Not happy with the dull 'slice it to ribbons' bit, but we can rewrite it.
I know, I'm basically asking you to be objective about your own work so as to dissect it. And I know you're going to be blind to a lot of the red flags, errors, weak spots and loose connections in your pitch. This is why we get step 3.
Step 3: Get someone else to read your pitch. Get someone who knows pitches. Sales professionals, consultants, editors, writers...people in the industry you're pitching to - that's who you need to chat with for step 3.
If you can't find anyone, email me. Put 'Pitch 101' in the subject of the email, and we'll talk your pitch through. Seriously.
Now, wait, maybe you're going to tell me that you did find people who knew pitches, but they didn't help you. And I'll ask you, who did you talk to about your novel (for example), and you'll tell me you talked to a librarian.
And when I'm done laughing, I'll say that a librarian knows books the way a consumer knows books - via popularity or similarity. They don't know how to take your idea and make it excel or how to amplify it so that it can then become popular or super-successful.
Oh, and then you'll say you've taken your script and given it to your three friends who go to the movies all the time, and that one time about fifteen years ago they all wanted to be Kevin Smith, so they know. Oh sure they know. They know what not to do, they know where the potholes were in the road forward. But if you want to get past the potholes, find the people who found the potholes, patched them (or are patching them) and kept driving. Yes, such people exist. And you should go seek them out.
Step 4: Rebuild/Rewrite your pitch to make the USPs stand out, while remembering your velcro.
The success of your pitch isn't only the charisma you have, you need to back it up with substance. That substance is your USPs. If you're more formula minded, try this:
Good pitch = USPs + Charisma + Hooks + Receptive Awareness
We'll talk more about that formula in Part 5 of the series, but for now, understand that you can immediately control what the USPs are and how they're presented to the audience. Do you build tension in your voice when talking about the tense parts? Do you race through way too quickly because you're nervous? Do you skip around all over the place because, 'you're so ADD, lol'? (Please don't ever write a professional email and use 'lol' in it. PLEASE.)
Let's rebuild Eskimo Tim's pitch:
In two days, EvilDoucheCorp will run a pipeline right through Eskimo Tim's village. In two days, the ancient Eskimo ways will be gone, replaced by gallons of liquid wealth, fattening the pockets of Senator Aloysius Fedora.
All that culture, gone. And it's not just mucklucks and seal clubbing. Eskimos are also Assassins. And Tim is one of a long line of proud killers for hire.
In two days, the village will be destroyed. In three days, EvilDoucheCorp will come to know that Eskimos have 40 words for snow and 41 words for murder.
BLOOD OF THE SNOWMAN is a novel of 92,000 words.
See how much more compelling that is? We added a time element (the two/three days bit), toyed with Eskimo knowledge (40 words for snow) and kept the mucklucks.
We made the product matter for our audience. We gave them a reason to keep their eyes moving down through the pitch. We made the story engage them, not just lie flat on its back like a bad date.
Pitches aren't just for novels. Your game pitch (here's a great one from Rob Donoghue) is built the same way, and can benefit from the same reconstruction. The same is true for your script.
But it all starts with writing SOMETHING, some kind of pitch down. And then getting eyes on it. And hopefully those are objective eyes. Then the rebuilding can begin.
Once the pitch is rebuilt, trust me, you won't want to wait to show it off.
In Part 5 of the series, we'll talk about that formula for making a good pitch.
Happy writing.
Part 1, Part 2 and Part 3 of this series are also worth your time.
Note: What follows are sample pitches I created for this post - they ARE NOT actual client pitches.
Note 2: They may be pitches I wished actual clients had used.
Note 3: Yes, I got their permission.
If you've been following along, you should be aware of and comfortable with USPs (Unique Selling Points), pitch styles and Velcro Theory (which was just introduced in the last section, but operates on the idea that a pitch hooks into particular interests of the audience).
Previously, we talked about our Eskimo Tim (Assassin who has to kill a senator) property. Let's look at a sample pitch for the novel. (You may recognize this as a query letter, which is a pitch, written down.)
The corrupt senator Aloysius Fedora is about to engineer his largest political coup to date - an oil pipeline from Alaska all the way to Arizona, with all the contracts going to his company, EvilDoucheCorp. This pipe will run from the frozen north to the scorching desert, bringing black liquid wealth thousands of miles.
But that pipe ran into a problem. A small village of Eskimos sits where a critical part of the pipe goes. And in the village, there is one Eskimo not ready to move.
Eskimo Assassin Tim is about to run muckluck first into EvilDoucheCorp and slice it to ribbons.
Yeah, that's a rotten pitch. Let's make it not suck. Drag that bloated word-corpse to the table, and get ready to learn how to dissect your pitch.
Step 1: Write your pitch down. In full sentences. And paragraphs. As if it counted.
Step 2: Don't judge it, just write it down.
I combine these two steps because you're not going anywhere until you can get them both accomplished. You may need to refer back to Step 2 often to get Step 1 done, which is okay. This isn't the part where you edit the pitch as you write, this is where you just lay it out, all messy and not-how-you-want-it, so that we can in subsequent steps, make it better.
Bring our pitch back. And hand me a knife.
The corrupt senator Aloysius Fedora is about to engineer his largest political coup to date - an oil pipeline from Alaska all the way to Arizona, with all the contracts going to his company, EvilDoucheCorp. This is a great establishing, expositive sentence.
This pipe will run from the frozen north to the scorching desert, bringing black liquid wealth thousands of miles. This is still good, and even has a little cute turn of phrase.
But that pipe ran into a problem. Red flag #1 - This is a cliche. And it's a poor bridge to whatever comes next, as most cliches are.
A small village of Eskimos sits where a critical part of the pipe goes. And in the village, there is one Eskimo not ready to move. While these two statements are true, and good, they're also incredibly boring ways to relay this information. If I wanted to sleep, I'd go watch War Horse or listen to parade commentary. Boring sentences, especially when words count, the way they do in a query, will kill your pitch.
Eskimo Assassin Tim is about to run muckluck first into EvilDoucheCorp and slice it to ribbons. I like this sentence. I also like the idea about running muckluck first. Not happy with the dull 'slice it to ribbons' bit, but we can rewrite it.
I know, I'm basically asking you to be objective about your own work so as to dissect it. And I know you're going to be blind to a lot of the red flags, errors, weak spots and loose connections in your pitch. This is why we get step 3.
Step 3: Get someone else to read your pitch. Get someone who knows pitches. Sales professionals, consultants, editors, writers...people in the industry you're pitching to - that's who you need to chat with for step 3.
If you can't find anyone, email me. Put 'Pitch 101' in the subject of the email, and we'll talk your pitch through. Seriously.
Now, wait, maybe you're going to tell me that you did find people who knew pitches, but they didn't help you. And I'll ask you, who did you talk to about your novel (for example), and you'll tell me you talked to a librarian.
And when I'm done laughing, I'll say that a librarian knows books the way a consumer knows books - via popularity or similarity. They don't know how to take your idea and make it excel or how to amplify it so that it can then become popular or super-successful.
Oh, and then you'll say you've taken your script and given it to your three friends who go to the movies all the time, and that one time about fifteen years ago they all wanted to be Kevin Smith, so they know. Oh sure they know. They know what not to do, they know where the potholes were in the road forward. But if you want to get past the potholes, find the people who found the potholes, patched them (or are patching them) and kept driving. Yes, such people exist. And you should go seek them out.
Step 4: Rebuild/Rewrite your pitch to make the USPs stand out, while remembering your velcro.
The success of your pitch isn't only the charisma you have, you need to back it up with substance. That substance is your USPs. If you're more formula minded, try this:
Good pitch = USPs + Charisma + Hooks + Receptive Awareness
We'll talk more about that formula in Part 5 of the series, but for now, understand that you can immediately control what the USPs are and how they're presented to the audience. Do you build tension in your voice when talking about the tense parts? Do you race through way too quickly because you're nervous? Do you skip around all over the place because, 'you're so ADD, lol'? (Please don't ever write a professional email and use 'lol' in it. PLEASE.)
Let's rebuild Eskimo Tim's pitch:
In two days, EvilDoucheCorp will run a pipeline right through Eskimo Tim's village. In two days, the ancient Eskimo ways will be gone, replaced by gallons of liquid wealth, fattening the pockets of Senator Aloysius Fedora.
All that culture, gone. And it's not just mucklucks and seal clubbing. Eskimos are also Assassins. And Tim is one of a long line of proud killers for hire.
In two days, the village will be destroyed. In three days, EvilDoucheCorp will come to know that Eskimos have 40 words for snow and 41 words for murder.
BLOOD OF THE SNOWMAN is a novel of 92,000 words.
See how much more compelling that is? We added a time element (the two/three days bit), toyed with Eskimo knowledge (40 words for snow) and kept the mucklucks.
We made the product matter for our audience. We gave them a reason to keep their eyes moving down through the pitch. We made the story engage them, not just lie flat on its back like a bad date.
Pitches aren't just for novels. Your game pitch (here's a great one from Rob Donoghue) is built the same way, and can benefit from the same reconstruction. The same is true for your script.
But it all starts with writing SOMETHING, some kind of pitch down. And then getting eyes on it. And hopefully those are objective eyes. Then the rebuilding can begin.
Once the pitch is rebuilt, trust me, you won't want to wait to show it off.
In Part 5 of the series, we'll talk about that formula for making a good pitch.
Happy writing.
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