Friday, May 17, 2013

GoFundMe update #1

For those that don't know, I'm currently in the middle of GoFundMe campaign to raise the necessary funds to both do my job (edit, write, create things, teach about doing all of that) and pay my bills. It's going well, I'm 44.57% to my goal at the time of this writing. And I wanted to talk today about my experiences so far.

It's not been easy asking for this help. There's something about asking for money or work that has always been somewhat of an obstacle for me. It provokes feelings of inadequacy, it creates nagging thoughts that maybe if I studied harder or wasn't so sick for a decade that I could have landed a lucrative job somewhere and would be well onto a marriage and kids by now or something. But for every thought that I've missed something, I'm reminded of what I have instead - an incredibly loving and supportive relationship, some of the best friends imaginable and the unbelievable opportunities to help so many people accomplish such diverse dreams.

I'm humbled by the kindness of others. I'm an editor mostly, sometimes I help flesh out ideas, but frequently, it's an uncredited job. Sure, my name ends up in the book somewhere, but it seldom gets attention. So when you look at the number of things I've done (you did see the addition of the new buttons above, yes?), even with a good resume of things, I can sometimes feel like a ghost, phasing in and out of projects at specific points, otherwise overlooked. Some people have taken to calling editing or development, "the kingmaker" job, as I get to empower people behind the scenes, but the Machiavellian overtones too easily inflame my ego. So, feeling as a ghost, I don't expect to get much notice. And in asking for help, I didn't expect a lot of response.

But the response came in and has overwhelmed me. I refresh the site with tears in my eyes, so deeply moved by everyone's generosity. I do my best to pen quick thank you notes to every supporter, but saying "thank you" seems to pale in comparison to how giving people are.  I am blown away that so quickly I'm nearly halfway to my goal of a feasible, almost comfortable summer season of work, travel and finances.

Thank you, again, everyone who has so lovingly, so encouragingly helped make this a reality for me.

The honesty pays off. Especially in matters of money, I really feel the need to disclose how the money is going to be spent. There may be the notion that as an adult, I don't need to explain myself to others, but here, when so many people have offered help, I want them to know that this money isn't going to be wasted on empanadas, video games and books. I won't breakdown every dollar, but here are the broad brushstrokes.

$1560 (the total raised as of the writing of this post) breaks down into:

  • $660 for insurance and pills (1 month insurance, 4 months pills)
  • $450 flight to WyrdCon in California
  • $250 my portion of a hotel room at GenCon
  • $200 "social" expenses (gas, travel costs, food)
I would love to see the "social" expenses part fatten up. But there are more immediate priorities, like meals at conventions, more insurance payments, taxes and other bill. As the GoFundMe increases, I expect to see more things become affordable to me. 

It's good to work. For many of you reading this, you didn't make financial contributions. Instead, you've gone one better and either paid me for work I've done, or given me more paying work to do, for those down times between convention weeks. And to all of you, thank you. Your checks and payments help knock down these walls of anxiety about affording things, and give me a little breathing room about staying in the industry. I can't say that I'm at a point where I won't need a day job, but I can tell you the need to run out and get one has been pushed back at least until late September, if I'm prudent. And I plan to be prudent.

Also, this new batch of work is new material, projects I've never done before, and their challenges motivate me to really work hard and do awesome things. 

The future is scary, but I'm not alone. There's a lot of change on the horizon for me. Some is emotional, which I won't share here, some is professional, which I'll talk about throughout the summer, some is mental, which I'll definitely dive into here. I don't know, honestly, how any of these things are going to turn out, but for the first time in my life, I'm not assuming the worst about several of these big changes. To me, that's a substantial victory compared to many years where a negative expectation led to pre-emptive sabotage and I was ultimately left without the thing I was afraid of losing in the first place. Not this time. I don't know what things are going to look like, but I feel like I can handle them. Maybe not perfectly. Maybe not without stress. But I *can* handle them. And that's because I have so many people I can turn to, talk to, share thoughts with, express myself and be myself with. I am not on some island, marooned for all eternity. This is my life, and it touches others just as they touch mine. 

I wrap this post up with a few statements, and a request that you, whoever you are, help me remember them, whenever you see me forgetting them. Tell me on Twitter. Leave me a Facebook message. Write me an email. I want you to catch me. I want you to speak up when you see it happening. Please.

  1. One day at a time. Today is a whole day, and a whole experience and while I can plan for tomorrow to a degree, I won't know how tomorrow is until I get there. 
  2. It's not always going to be sunshine and rainbows, but there's always a silver lining, something to do to make things better and a way to work through the hard parts.
  3. Talking is preferable to silence. Bottling things up leads to not-good places, decisions and actions.
  4. Budgeting is scary, but a reality. I will get better at it over time. With practice. With discipline. 

Thank you so much for reading this. I hope your weekends are excellent, your writing goes well and that you share good times with good people. 

Sunday, May 12, 2013

The Writer's Toughest Post Ever: About Responsibilities, Maturity and Living


This is an incredibly hard post to write, and I'm putting it here, because this is where I can speak my mind, and not on Facebook where my family can read it, and not on Twitter because I'm already over 140 characters. I'm going to speak honestly, and my intention is not to point fingers at people, upset people or be a bother. This is just something difficult I have to say.

Looking at my finances, looking at what I want to do, looking ahead, I think I am reaching a crossroads where I either have to discover a new niche and a miracle, or accept the fact that I'm going to need a day job or quit editing and game design altogether and find other work.

There's no part of that sentence that doesn't fill me with shame, guilt and embarrassment.

Now, I know most of the people reading this have day jobs, so they may be saying, "So what?" but to me, it's so much bigger than "So what?" To me, the taking of a job that isn't editing games or novels feels like some measure of defeat, that my great hope to only do this has proved false, and that somehow this is a karmic rebound for all those times I scoffed at people and their jobs. Maybe it is.

Here's the link to my GoFundMe. The numbers look so large and scary and astronomical as I write this, but that's my fear, my illness and my pessimism talking. But if we're being totally honest, this isn't only about flights and hotels and meals. This is my life, and just as I did last year, I'm asking for help, even though this is a different context.

I don't have the first idea if how people actually do this thing we call "mature healthy living". I have been sick so long that I always had people looking out for me, which proved helpful at the time, but now stands as a detriment because I struggle to learn the "best" ways to manage money, time, expectations and responsibilities.

I've been making a big push for work, because after May 23rd, my calendar isn't just Swiss cheese with projects, it's barren until I get to conventions, but conventions aren't for-pay experiences. So what I'm saying is, I'm down to my last dollars and I have a summer of not-working ahead. I want to work, I want to work so badly, I want to be busy helping people do what they want to do. I don't want to give up, I don't want to stop doing this, but it's frustrating, it's scary.

Take for a moment the times I have tried to organize "Pay What You Want Workshops". On paper, the idea is amazing. But logistically a nightmare. The best software to manage a webinar or workshop is seriously expensive, and drawing only two people after technical failures and a lot of cancellations is both a blow to my pride and my wallet. I try to schedule something, and rather than get commitments, I get "That night doesn't work for me" I have tried them in person, and even with a $10-a-seat pricetag, I can just about afford the gas it would cost me to travel to and from a location. What does someone do when they have a great idea, but it can't seem to get off the ground? Does that make the idea less good?

What I can do is generate a burst of buzz. I say something about anxiety or depression or mistreatment of people, and lots of people check it out. Which is good, and I appreciate and love that. But I talk about work, and sometimes it's crickets or a few people, then silence.

I get it, editing is expensive and maybe misunderstood or undervalued, and I'm not Ryan or Amanda or Jess. I haven't been doing this very long. But dammit, I'm good at this. If this is all about the fact that neither you, possible client, nor I, possible editor, have money then I'm going to feel extra stupid for writing this.

And I know people tell me all the time, "You'll get paid from my Kickstarter", and that's great, I look forward to that, but then when I ask you "When's the Kickstarter?" there's sort of a pause, then an answer that seems more "later" or "um" than a firm date.

I have done a lot of free work, handshake deals and I'll-pay-later arrangements, and while that's been a great source of pride for me (work very much is), I cannot begin to describe to you the gut-chewing feeling that I experience as I work on what could be some of the best things I've ever done, knowing that I'm basically going to get a "Thank you" for it. I can't trade "Thank you" for pills, therapy, gas or a working Internet connection.

This leads me to think that maybe I'm too expensive, that I could lower my rates, offer coupon deals or something. Maybe there's something I'm not seeing that keeps the money out of my wallet. If you have suggestions, please please tell me.

I made the decision not to talk about my personal social life on the blog since treatment, and for the most part I really haven't. I'm going to do my best to continue that, but this is the personal section of the message.

My relationship makes me happy. Happier than how work makes me feel, and if you know me, work makes me pretty damned happy. And some of you have been lucky enough to see it directly, it's a good thing. It's a great thing. It is an unbelievable source of strength for me.

That relationship is about to get a wrench in the works. A 355-mile sized wrench. And before I also chalk this up on the tally board of "Things John Needs Support and Help On", there is a financial aspect here too, because I am determined to get down there and be happy once or twice a month. And that's not cheap, either in transit (train) or car (gas, tolls). If there's anything I'm not giving up, it's that relationship. Even if I have to walk or hitch or mail myself to her, I'm getting down there.

So what am I writing for? For support. For encouragement. For work. For help. For strength. Last year was so amazing, and while we all joked "Oh John, the bar is set pretty high for you.", the bar was set really ridiculously high, and now I'm looking at a bar that seems miles above me and I've got no momentum to jump it.

Please help me. I write this with tears in my eyes, because I struggle so mightily with the ideas that money is tight for everyone, and I'm just one guy who wants to be able to see his girlfriend, travel the country and get better at what he does, and afford the therapy and pills that keep him alive.

To those who donate, I cannot thank you enough. I cannot begin to describe the depth of my gratitude and how humbled I am by your kindness. Here's the link again.

Monday, May 6, 2013

I Have a Third Book!

Just wanted to let everyone know that my third book ... I mean I guess it's a monograph (finally I get to use my favorite Sherlockian word) is available now.

Pitch 101, Or Writing Effective Pitches And Queries is now available for $4.99 You'll learn how to deconstruct pitches that don't work, re-tool them and build queries that make people take notice. You'll learn the components to a query, and how you can tailor them to suit your needs. It's a practical guide with hands-on advice, not just a thick book for your shelf that intimidates you or obfuscates the process of querying.

If you're keeping track, that means I have two '101 series' books available: Character 101, and now Pitch 101. Yes, there are other 101 series books in the pipeline -- my in-person and online writing workshops now include what will become Plot 101 and Book Marketing 101. I don't have a timetable yet for their release, but Plot will be released, then I'll probably do a compilation volume and put out Book Marketing 101.

If you've purchased the book, please consider writing a review.

Happy writing.

Wednesday, May 1, 2013

I Produce Books Now, Books Are Cool

I think when we're younger, we draft these big plans in our heads (I'm going to be an astronaut! I'm going to be Batman!), and while some fade out as time passes and interests change, you're always compiling a new list of plans, dreams and goals.

Maybe your goal is to live and work in New York City. Maybe your goal is to play a professional sport. Maybe your goal is to raise beautiful and compassionate children. You have these goals, and you should chase them down, do all in your power to accomplish them, hold hope and faith close to your heart and make what you dream about a reality.

When I was sick, when I was more fully in throes of mental illness, my plans got grandiose (I'm going to prove people wrong, I'm going to change the system!) and the route to those plans seemed light-years away. It felt like I'd never accomplish my goals, that I'd always be thwarted, and incidentally, that it was never my fault that things didn't work out. It didn't matter that I had unrealistic irrational goals, and it didn't matter that I didn't take more than one or two steps towards accomplishing them, it was always the fault of something or someone who wasn't me. This of course led to me staying angry, staying frustrated and making even more grandiose plans that I didn't do squat about. 

Now I'm stable. Now I'm making smarter decisions, setting smarter goals. Goals like straighten out my finances. Attend GenCon. Create new things that people like. Be honest. Be open.

One of the lingering formerly grandiose plans was "publish books", and that often got inflated to this idea that I could crank out a book every 6-8 months for the next thirty years and then stop writing and swim through the sea of money I would have no doubt made.

I should point out that while I wrote and wrote and wrote, I never finished much. Finishing meant I'd have to take that next step, and that felt like work, so I found new and exciting ways to procrastinate.

That time's over. And I'm thankful. Look what I did!

This is a link to my Smashwords page (or library, whatever they call it). You'll see there are two items on it.

86 Things I've Said On Twitter is now a single volume you can read through at your leisure. It's about 40 pages of all different kinds of advice covering writing technique and publishing advice and motivational you-can-do-it-ness. Also, it's TWO DOLLARS. Yes, that is cheaper than a big cup of specialty coffee.

Character 101, Or How To Build Effective Characters is my one-stop guide to character development that is practical, detailed and interesting. It's two dozen pages of easily applicable method and advice to turn your possibly uninteresting character into something memorable. It's $4.99. Yes, that's less than the cost of this silver bar. And may also be less than the cup of specialty coffee.

Did I ever think I'd get this far? Nope. But I'm glad I did. And I hope you stick with me on this ride. I'm excited to see where it goes.

**Note: I could have really easily turned this into a really vitriolic thumbing of my nose at certain people, deriding them, taking shots at them, and generally being a rotten person. I'm not saying there aren't people who weren't negative, toxic, unhelpful around me at various points in my life, but I am saying that the ultimate reason why I didn't do this sooner falls on my shoulders, not theirs. But I'd be lying if this didn't feel a little satisfying to prove those haters wrong. 

Friday, April 26, 2013

86 Things I've Said On Twitter, the 9th and final part

It's been a great series, and I've gotten a lot of great feedback, new followers, new readers and encouragement. I hope these 86 things motivate you and help make your work as awesome as I know it can be.

Remember, you can read the whole series by clicking on the '86 things' tag at the bottom of this post.

It's been my pleasure to bring you this series. Let's #handleitup strong.


Erotica is not the same as I-write-explicit-sex-scenes-heavy-with-genital-action.

I can remember the first book I read that used the word 'penis' in a pretty casual reference. It was a book about teenagers at a summer camp, and from what I remember the book cover was yellow-beige and had a picture I think of someone in a boat, maybe fishing. I remember where I was when I read it - in the swivel chair in the den of the house we rented for summer vacations. I must have been I think ten or eleven. And I recall sounding out the word in my head as 'pen-ISS", and not "PEE-niss" at least until the concept burrowed into my brain that this nice female author just indirectly wrote about a handjob at a summer camp.

I can remember the first dirty story I ever read on the internet. It was a story about a woman who goes to an adult movie theater and is so turned on that she has sex with all the patrons, even when one of the patrons turns out to be her husband and another is her brother.

I can remember the first slash-fic I ever read. It was Buffyverse based, and I think Xander was getting sodomized by Angelus and then Spike would cuddle with him and then fellate him. It was violent, upsetting to me that my favorite TV characters were thought in that way and incredibly magnetizing to read (like a text crash crash) without ever being arousing.

My point in bringing those three moments up is that all three were not erotica. They were stories that contained words for sex organs or sex acts or sex violence, and they were stories that may have aroused people to some degree, but they weren't erotica. They were explicit sex stories, often involving no sense of practical flexibility or logistics (no, you can't bend over to touch your toes AND lay on your back with your legs spread simultaneously). Coupled (sex pun!) with the idea that they were more about taboo (BDSM, incest, underage sex, whatever) than sex-as-romantic/arousing-act, they didn't ring the erotic bell.

Note: I'm not saying that for some people those things can't be arousing. I'm sure they are. But they're not my cup of tea, and frankly, even if they're your cup of tea, I'm sure you would appreciate them being well-written.

Erotic fiction isn't just sentences with sex acts mentioned or with language about body parts. Medical textbooks have those things, and they're not erotica. When the 50 Shades phenomena struck, and "mommy porn" was brought to light, and people revisited the romance novel sex scenes about arousal and lust, there was a notion that erotica is the stuff that turns you on, but in a more mental picture-this-in-your-mind way, as though the words were foreplay for however you wanted to sate those feelings, rather than a text quickie that went straight to the pleasuring.

Erotica is built on the increase of arousal, and the progressive development of expectation. It's the chik-chik-chik of the rollercoaster climbing the big hill, more than it's the plunge downward while everyone screams.  Anyone can write sentences including words about body parts, it takes a skill to know how to express those same ideas without talking about them directly.

Developmental editing is something ANYONE can profit from. For serious. At any time in the writing process.

I love the developmental edit. I love the breakdown not only of the writing itself, but the deconstructive effort to understand the concepts behind those words, and show the writer that HOW they compose ideas is just as (or sometimes moreso) critical than WHAT the idea is.

The problem is that this is an intensive edit, that takes time and often leads to there being a lot of work the author can do that may seem external to the thing they intended to write, but is useful once they've written it. Granted, this edit is by nature more comprehensive and more detailed than an inspection of grammar, so an author who needs more help in getting their idea established, written effectively and edited efficiently is a prime candidate for a developmental edit.

It provides the most help (my opinion) to the author, so why not act on it sooner, take advantage of an editor's offer or expertise and start the critical relationship sooner rather than later? The end result is the same, you get a well-made manuscript that you can do a lot with, it's just that you took a different, slightly more active route to get there.

Yes, I can hear you say, if you're publishing traditionally, editing is handled after you submit your manuscript to whomever you're working with, but that doesn't exclude you from the pool of people who could use an editor to some degree BEFORE you submit. A developmental edit can be done on an outline, a partial draft or some notes, not only the completed draft.

And as an aside, don't expect the publisher's edit to be as deep as a developmental one.

Nope, I'm still pretty sure we don't need paragraph upon paragraph of you talking about the landscape and the property rights.

When you're writing, whatever the genre is, whatever the POV is, whatever the story is, you need to engage your reader so that they keep reading, so that they keep turning the pages and so that they keep liking your work.

There's also an expectation that what you're writing is important to the story, either as plot detail (helping the story by supplying components to it) or as establishing a context for future actions. But it's a delicate balance - should you stray too far afield, give so much detail that ultimately doesn't directly connect to story you're going to tell over the next 250+ pages, then all we as readers are doing is waiting for things to get interesting. And the longer we have to wait for things to get interesting, the more likely it is we put down the book and don't come back.

I know, there's this idea that you have to lay it all out for the reader, else "they won't get it", but that's as much an egoic trap for the author (look how great I am, look at all the pretty words I write) as it is a sign that you don't trust the reader to understand the story without you holding their hand.

If I'm telling you the story of ... a family buying a haunted house, then yes maybe I'm going to start off by talking about how the house got built or how it was always thought to be haunted, but I could just as easily start off by talking about the family and establishing them as characters. What I don't want to do is bore you, or move you away from the idea that there's a family and a haunted house. My talking to you about the construction permits or the town council meetings that approved the variances back thirty years ago may be tangentially related to how the house got to be the way it is when the family first sees it, but it isn't directly important to the story.

An editor helps here. They can prune the story for critical details, pulling out the weeds that choke the pretty flowers in your story-garden.

But getting to the story, getting to the meat of things, the interesting parts, the things that make your book and by extension your voice and your style stand out is what we're after when we're reading.

Not every love is either the greatest ever or the most unrequited. Sometimes characters are just awkward or sexy or dull or happy.

We talked before about world-weary protagonists, about how scarce and unbelievable they may be. This is the other side of that coin. Or at least, it often is. When a character, even a character who hasn't ever been in love, falls into love, yes they may think that at the time it's the greatest love ever, the brightest star in a night sky and the reason that the sun burns. Just like we as people do when we first encounter someone, well, I guess it depends on the someone and whether they actually aren't crazy or something, but I'm saying too much.

Love between characters can just be love. Just like we go on dates that aren't all whizz-bang and super-explosive with amazing highlights, or how we just sometimes spend our Tuesdays on the couch reading a book or watching TV. It doesn't HAVE to be some great huge universe-shaking concept. If Character A loves Character B, that's great, and it may very well be the at the heart of the book, but their interactions don't always have to be "I can't love the other person, else my family/tribe/species will shun me" or something equally melodramatic.

Here's what I've learned as a person: sometimes happy expresses itself as a feeling without a lot of fanfare. Sure it's great to go to be a big fancy dinner, where you have to tuck your shirt in, and it can be very romantic and you stare at your partner's radiant brown eyes and want very badly to hear about all the nuances of their day because their voice is a delight and you love them, but it can also be the kind when you just want to sit with them on a couch watching the world go by while you occasionally chat about what sort of nachos you prefer to eat.

Characters are people, they're just people you're in charge of.

Everything is a cliché to someone. Don't worry about it and just write whatever sentence/paragraph you were going to write.

I once ran a writing critique session where the majority of people were unpublished, hopeful authors and authoresses, and among the half-dozen people around the big table there also a sat a recent MFA graduate, who was eager to also be a writing. Now this MFA graduate had everything all figured out, knew the best authors to name-drop, was well up on their jargon and was apparently happy to have found a group of writers that critique work.

That is, until we actually got around to critiquing things. We'd be talking about the first person's piece, explaining what parts were unclear, explaining that we liked the dialogue or the action beat for whatever reason and we were on the whole supportive. Then it was the MFA graduate's turn. With a yawn, they pointed out in rather broad brushstrokes that some of the writing was cliché and because there were more than four clichés in the whole piece, they couldn't possibly be bothered to comment because there wasn't anything original to speak about.

I resisted the urge to strangle the smug out of this person, and wrote it off as just their being new and not knowing what else to say. The critique process continued, this time with a new person and a totally different piece, a poem, if I remember correctly.

And again came the yawn and the comment of "This is cliché, I don't know what else you want me to tell you."

So all night, everything the MFA graduate read was cliché. When we finally read her piece, it too was cliché and rather elementary in construction. Because most of us were tired of hearing the word cliché, we found different ways to express the idea: it was basic, it wasn't anything we hadn't seen before, it didn't "stick" with us. The MFA graduate naturally choked back tears and told me I had no business running a critique group and had even less business being anything anywhere near a writer, but whatever, she was odd.

The point of that story is that no matter what you write, someone somewhere is going to drop the cliché word. Because in their experience, in their expectation, whatever you've written is either too similar to something else, which they have feelings about, or because they expected you to deliver something and they didn't see it.

This is not your fault. How someone else chooses to receive and interpret your work is a choice made by them. All you can do is present your work in the best way possible. You've done the hard part, you wrote the thing. They get to decide how they are going to deal with it.

As per usual, it comes down to - tell the best story you can.

No, I don't know what happened to the MFA graduate. I don't know if they found a job in the industry or if they ever published anything. I'd like to imagine that it worked out for them, that they found a niche to eek out, but it's really sort of hard to tell when your main vehicle for writing is a story about a woman who lives across the street from a hunk who loves horses and wants to open a candle-making store along with his quirky friends, the ditzy blonde and her gay roommate.

If you're not writing for a younger audience or drawing comics, you generally want to avoid onomatopoeia.

I was a big fan of the old Batman TV show. It was campy, it was goofy, and I loved watching it late at night with my brother. Of big interest to us both was the onomatopoeia, the BANG, CRASH, KA-POW title cards that came up during the fight and the sometimes randomness of the sound choice with the action scene.

There's nothing wrong with using sound effect words. In small doses, with a strong voice, they can be quite potent. But like so many other writing options, overuse makes them diluted, weak and annoying. Not everything every time needs a sound conveyed with it. There are plenty of strong verbs and/or adjectives you can use to imply the sound without directly telling us the sound.

If you're creating a comic, then onomatopoeia is a great component, because you're more accurately marrying visual media with mental concepts, likewise in younger audience books, where you're illustrating a concept or something engaging and want to tag multiple senses.

But if we're talking text, yes, you want to engage all the senses, but you don't have to be so blunt about it.

Saying

the pirate's wooden leg banged up the stairs as he walked

can be just as potent as saying

The leg banged up the stairs as the pirate walked. Bang. Step. Bang. Step. 

There's a time and a place for the tools in your writing toolbox. As you write, as you get more comfortable finding the best way to tell the story, you'll see opportunities to use the tools effectively.

There's nothing stopping you from writing something one way, then in a later draft totally doing it another. Nothing is set in concrete.

You're in charge of your words. YOU, not me, not the publisher, not the people on some website where you talk about books, hope for a good review and fend off people who complain that your sentences are too long. 

When you're writing, you're the boss. You have total power and authority to dictate all elements of the universe your story exists in. Skies can be green, gravity can be fickle, goats can have three ears, whatever you want. 

This is why I tell people that writing is the act of making decisions.You have to choose what you want to put on paper. Yes, this can lead to paralysis, at least until the idea of what you want to say is clarifying, but again, it's clarified through decisions. 

And it's not like these decisions are permanent. They're words on a screen or a page. You can change that woman's name from Susanne to Anita to Bernice. You can make that dog a poodle, a mutt or a terrier. You can make the body dead in the kitchen, the cave, the hotel or the lobby. 

The only time you can't make that change is when you're off to publish, because it's unrealistic to run out to every store, pen in hand and start crossing things out. 

The danger here is paralysis again, the hyper-indecision to not settle on a name of a thing or a plot point or a whatever-element stops the story from being written.

Here's the trick: KEEP WRITING THE STORY. You can always go back and change it, but focus on the production, focus on the doing first, then you (slash you and your editor) can go back and make changes. 

Nothing is set in stone while you're still creating. That's an advantage, not a cause for panic.

SHOWING us things gives us options and lets us participate in the story. TELLING us things limits our options and satisfaction.

And now, the 86th point! Yay for making it this far! 

It's a common fight in writing, show versus tell. And there are a lot of ways to approach it, I've even discussed a few on this blog. Here's another angle to take on it. 

It's about permission. It's about cooperation. 

Imagine we're all sitting together, say in an art gallery. We've never been there before, so we've asked for a tour guide to take us through this exhibit.

Now this tour guide is good at their job, so as we're lead all around the gallery, we're walked up to the painting, and its history is explained, the title is mentioned and some highlights are given about how the painting came to be. This tour guide could stop talking at this point, and we'd have a very good time, but like I said, this tour guide is good at their job, so they ask us questions, they do more than lead us physically around the space, they lead us mentally as well. They ask, "How does this make you feel?" and "Can you see the use of light and shadow?" It turns the experience into a dialogue, a back-and-forth where the guide's expertise marries with our own experiences and we walk out of that gallery even more satisfied because we had a chance to think and feel, in addition to just observing things. 

Let's do this same situation again, except we'll take a not-so-good tour guide. Maybe they're nervous, maybe they had a bad burrito, maybe their significant other ate the last pickle. And this tour guide decides that leading us through the gallery isn't really what we came to the gallery for, because we're just new, we're tourists, unlike the guide who lives and breathes this art every day of the week. So maybe we get out of our seats and we walk the gallery floor, but what we're told is lensed through the guide's perspective. They talk to us about the shadow and the light and the color, not because they're curious about our input, but more because we need to be told what the point of the painting is. We're not consulted in this experience, we're talked at, often in a condescending manner, because of this guide's assumption that we're not going to get the point of all this art without their exact expertise and opinion. 

That good tour guide? Shows us art. Opens us up to experiencing it in our own way.
That not-good tour guide? Tells us about art. Draws the conclusions for us, limits our experience based on assumptions. 

Don't be the not-good tour guide through your work.

Again, I'm really glad so many people have enjoyed this series. I'm thankful for your comments, your plus-ones, your Likes and your retweets.

Have a great weekend, happy writing. 



Monday, April 22, 2013

The Writer and Pain, the next morning

So, I wrote at length last night how I felt. It was disjointed, it sort of warbled in tone, it felt good to put words to feelings. And then I went to bed. I slept pretty well, only one weird dream about gelatinous discs adhering to my flesh, the color of old cereal milk. I have no idea, I haven't had milk in months (not since someone told me that the best way to lose weight is to cut milk out of your diet, and for the record, I didn't lose much weight from that).

Anyway, I woke up to an explosion of messages about what I wrote. About 80% of them were deeply encouraging and the remainder weren't quite chastisement, but rather reminders of "hey, you shouldn't post when you're down". Let me address the 20% first.

I know. I know there's a danger in posting something "down", that it erodes professionalism, that it may chase away readers, that it may be weakness, or worse still that it causes a spiraling effect in me, that I brood and ruminate over the words and their associated memories and plunge down deeper into whatever negative head-space I'm in.

And those are great reasons to stay quiet. But I'm not comfortable being quiet. If my post last night, and this one today, cause me to lose readers or lose clients, then okay, that's how this goes. I'll accept that when it happens and I'll learn right quick never to broadcast a  less-than-good day.

Thank you for saying I should effort not to do what I did. Thank you for looking out for me. Thank you, honestly and truly, for not wanting me to get worse.

Now, the 80%. Hi everyone. I am so touched that so many people wrote me at length, some of them considerable length, and so many people left me voicemails and encouraging emails. As I said last night, I wasn't writing what I did so that people would circle wagons around me, so that they'd go out of their way to tell me positive things, and at no time this morning have I felt that anything anyone said last night or this morning was insincere or forced. Thank you.

It means a lot to me that so many people took time out of their evenings, nights or mornings to say something, even a tweet. I got everything from "I love you." to "I'm always excited to see what you do next." to "I got your back." And I don't have enough words to express my gratitude to everyone. Thank you.

Today is a new day, the sun is sort of out, and I'm alright. I'm still tired. It still feels like someone is swapping my bone marrow for a lead paste. But whereas last night was "I'm a failure", this morning it's all "I failed at something I did." (and yeah, you can point out that someone else saying 'No' isn't exactly a failure on my part, I get that too) That mental distinction away from "me" and onto "things I do" is huge for me (go team therapy!) and it's enough of a hope spark to get me thinking that this feeling of density and tiredness is temporary. Which is awesome, because oh man, I've been awake an hour and I'm tired again.

You're good people, and you improve my life astronomically, and I'm blessed, lucky and grateful to know you, work with you, play games with you and share my life with you. (Not necessarily in that order).

I'm still physically tired today, don't expect me to do much more than sort of sit and play with the dog or do some light vegetating. My brain wants to go forward, go make things, go kick some positive ass, but the body isn't there yet.

You're awesome friends, family and loved ones. Thank you.

Sunday, April 21, 2013

The Writer and Pain

I'm writing this when I'm tired, despite the numerous people telling that the best thing I can do is go to bed for eight to ten hours. I am writing this because today I hurt, and I hurt in a way that goes deeper than bone or marrow, and it wasn't until about twenty-six minutes ago that I even thought today was a good day.

See, on Friday, I had a big dream of mine crushed. And I don't mean crushed like the way you lose a video game by an embarrassing score, I mean crushed the way an addict grinds up a good pill, or the way the weight of the world hangs like an anchor down between your shoulder blades when you're just worn down to the last nerve. I will spare you the specifics, but just know this - I had hope, I had a plan to do a very awesome thing, and it would have in turn lead to some very awesome praise, which would have led to even more awesome things.

And this isn't just about me being told "No." I hear "No" a lot. This didn't feel like a "No, we're not interested in what you're offering to do", which I hear all the time, so much so that it's just a part of doing business. This felt like "No, you loser, no, you sad fat sick piece of shit, you don't get to sit at the big-kid-table of success, because you spent every single one of your formative years out of your mind, and all your best experiences happened outside the normal boundaries, and this thing you want to do, this idea, it's not inside the box we expect ideas to come in, so take it and roll your ass out the door."

That hurts. It hurts because I had to have conversations with people I respect, people I admire, my friends, people who look at me as a mentor and as a friend and I had to tell them, "Yeah, this didn't work out." I had to be more than mature, I had to be brave and strong and big and ready, and I wanted so badly to tell them I'm none of those things right now, because I hurt, just like you. Maybe not the same way, but I hurt too.

I had a good day Saturday. I laughed and smiled and was with the person I love and despite freezing temperatures, for the first time in my adult life, enjoyed a baseball game simply for being in the seat, not because I was obligated to attend it - I got to be me. Side note - I love all times when I get to be me.

But I thought that "being me" meant that I could only be the positive me, the me with good news, the me who was excited to share this whizz-bang set of mechanics that makes something fun, the me who laughs an obnoxious laugh that makes prudish people stare at restaurants.

This weekend taught me that being me means I get to be me with the bruises showing. That it's okay to sit in a car in a Starbucks parking lot, biting back tears because you're just so tired and just so hurt, and you're past anger over the not-getting-a-thing, you're fighting and clawing your way out of a hole lined with oil and glass, sliding and getting cut. Bleeding and falling.

Because, I don't know if you know this, but sometimes, it's hard not to feel like a failure. It's hard, even in the face of people who can point to your successes and you say to them, "Yeah, but that's the past." and you look at the present and you see things you're *not* doing, and you look at the future and all you see is, even if for a moment, how hard it might be to do the things you want.

Now I don't know if I'm going to feel this way come Monday morning. I hope I don't, this sucks. This sucks because it hurts, and it sucks because it's draining. It's a leech, and it makes every breath feel like I'm taking it through concrete cheesecloth and that every limb is weighed down in lead blankets like at the dentist's office.

I'm tired, this hurts. This is my illness talking. This isn't me. I don't know if it is me or not, but at this moment, this is my experience, and these are my feelings. I don't want any of you to feel the ache that comes with wanting something and not getting it, I don't want any of you to have to push off your plans and dreams because there's any measure of other-people-telling-you-no.

I make a living somewhat invisibly, which is why I started doing development and why I reignited the fire under me to do more interviews and speaking. This is not a post where I want your praise. This is not a pity party. This is a tired man's ramble. These are the disjointed thoughts of someone in pain. These are the thoughts of someone who is taking his one talent, wordcraft, and making something of it.

Big sigh. Pause here a minute. Exhale. Wish you were getting a hug right now. These are the things I say to myself when only the dog is listening.

When you get a chance to go after a big dream, go for it. Let nothing stop you. Not even the fear of getting hurt, which might happen. If it happens, it happens, you manage it the best you can. And if you get hurt, be hurt, not immobilized. Not paralyzed. Just hurt, for a little while. Wounds mend. Moods pass. I learned that tonight in a Starbucks parking lot.

I'm tired. I got denied one dream and yeah, it feels like right now there's this dryspell, that I'm not in the center of a great productive hurricane like I was a few months ago. But that's nobody's fault - it's not always going to be the busiest you've ever been. It is what it is. I wish it didn't hurt sometimes to say that, or type (each finger striking a key feels like falling down a flight of stairs) it.

Here's to hoping things improve. Here's to tomorrow, which is a better day because it starts new and hasn't been written yet.

Friday, April 19, 2013

86 Things I've Said on Twitter, Part 8

This is the eighth post in a series. You can read the entire series by going through the '86 Things' tag on the blog. For the curious, there's only one more part to go. I know, it's been a long read, but I appreciate you doing it.

Let's get right to it.

I swear on your choice of holy object, you really don't want to use the passive voice 8 times out of 10. (exceptions possible) 

The problem with the passive voice is that it makes the action unclear. "Had been cooking" dilutes the idea that someone was cooking, just as "was thinking" separates us from the notion that thought occurred.

Now yes, there are times when you need to frame a verb passively, because the sentence won't make sense without it:

"I was cleaning when the phone rang." 

But the focus of the sentence, the item we're looking for when we read is the action of the sentence -- what's going on in this string of words, and how can I mentally translate into images so that I may continue to enjoy this creation? So why then would you make the action unclear?

Conveying action effectively both helps paint the picture you're intending AND moves us further along the page and deeper into the story. Which is what you want. In case you weren't sure. The stronger verbs (not the word choice this time, but the conjugation of the verb) are clearer.

"I ran."
"We danced."
"They bowled."


All three are clear, strong and direct. They're feasible when you're trying to paint a declarative picture.

"My legs had carried me far when the dog stopped chasing me."
"We had danced before, but never like this."
"Bowling had been fun."


Yes, those three are accurate sentences. They're grammatically correct. Each has their place in writing. But their place is NOT THE SAME PLACE as the first three examples.

Knowing when to go passive and when to be active is critical for engaging the reader and keeping them hooked throughout all the twists, turns, ups and downs of you work. Building that push/pull relationship is part of what connects readers to a writer's style and helps generate a fan base that persists across multiple books, series or projects.

Let the story develop at the pace that works best for it. Micro-managing leads to disaster and stalled projects. Let it be. 

I worked on a disaster of a project once -- 15 writers (or was it 18), our budget was literally whatever we had in our wallets, and it was not a fun three-month process. And no, I'm not entirely proud of the work, because although it was a "learning experience" (I cannot make air-quotes big enough for that), it broke every rule I believe in: no contract, no pay, no contingency plans, shoddy equipment, no consistent schedule, etc).

It was also the first time I was ever truly micro-managed to the point of wanting to throw things. I am not a guy who deals well with that style of management: the constant hovering and checking-in, the lack of freedom to really be myself and feel like I'm a valued contributor, the lack of respect paid to who each of us are and what we bring to this project in terms of expertise and previous work. I swore off that sort of project when it was done, and I swore off ever working in that way ever again. Yeah, it was THAT bad (if you see me at a convention this summer, you'll have to ask me for details).

The problem was that managing the creation of the project so rigidly did not create the product it was supposed to. I can think of four occasions where people were told "Do it this way", even if their sensibility or their talent suggested another way worked better. This was usually said by people who had never managed something like that before, who had no real practical experience trusting themselves, or who were they themselves products of a rigid system.

Creative projects are at their heart, organic. They grow, in whatever direction you let them. This doesn't mean they should grow without boundaries or borders or limits or some sort of structure, but this does mean you shouldn't try to shoe-horn a story together when it clearly becomes something else as you create it.

Yeah, some parts of your story are going to come you more naturally or more excitedly than other parts. Some parts will be read faster than others. Placing a stranglehold on your own ideas and screaming "Work this way!" is a lot like yelling at your plant in the window for not growing like the picture on the packet of seeds (which is something I've seen happen).

Trust yourself to be able to let the story go in whatever direction it needs to go in order to be told. Don't force it down some path, don't break it in order to fit that vision you had way back on Day 1. Stories change and grow just as authors do. Let them.

Queries should get to the damned point. Breezy queries lead to thick slush. 

I am wordy. I am long-winded. This is both because I love the sound of my own voice (not even close to true) and because I love talking (totally true). And when I write, I tend to over-write, mixing a blend of casual we're-just-hanging-out with this-is-how-you-do-things. I mean, really, have you seen my blog posts? Some of them go on for days.

But that's all because I have the luxury of time and space. I can afford to say what I want for as long as I want, because I'm given wide open space here on the blog and because I run my own workshops.

Query letters though do not have such luxury. You get a page. ONE page. At absolute most 250 words, and every word counts. Each word works with the words to the left and right, above and below for the purpose of making the manuscript they're attached to appealing to the reader.

If your query doesn't entice the would-be reader to pick up the manuscript, then your path to publication (in one model of publishing) ends there. And even if you aren't pursuing that route to publication, the skill of writing a tight, seductive query letter is a good one, like for when you have to write business proposals or letters explaining why you can't attend boring family functions.

One page. Seriously. You can do it. It can be taught. You can learn how to do it. (Note: I also teach how to do it, you know, if you're interested.)

No, don't send them your first draft. Send them the best polished draft. Do it right if you're going to do it at all. 

If you want to get published, and you're taking a route that puts your work into the hands of an agent and a big publisher, the work you send them has to be in the best possible and most complete shape. That means the story has to be completely written, shouldn't have spelling and grammatical mistakes and should have all the parts in it that it needs to in order to make sense.

Just like you wouldn't play a full-contact sport against pros without training or preparation, so too can you ill-afford to just dive into publication by sending off incomplete, error-laden work.

How can you ensure that your best work goes out? GET AN EDITOR. Don't know any? Here's one. And another. And another. And another. And another.

It's our job to help you take your work and get it into the best shape possible so that you can do whatever you want with it and so that it may be enjoyed by readers.

Yeah, I know, you've been told that once you sign that contract, there will be an editor assigned to your work. Or that your agent is your editor. Or that editing is something that comes AFTER you say yes to the deal. And yeah, sometimes, that's all true.

But if the goal is to get your work published, and you want someone to say yes to your work, wouldn't you want it in the best shape possible, so that it's easier for them to say yes?

Make the job easier, not harder. Put your best foot/work forward. Ask an editor for help. (The ones I mentioned are the best I've ever worked with.)

When sending out queries, do your homework. Make sure the query receiver actually TAKES what you're submitting (check their site!) 

Okay, not every agent or publisher publishes everything. Just because they're called a "publisher" doesn't mean that anytime someone sends them a manuscript they run off to the press in their basement and churn out page upon page with gleams of satisfaction in their eyes.

Publishers are allowed to publish whatever they want, even if that means saying "No." to one type of manuscript. Just like authors, who may prefer to write in one style or genre over another. See how that works outs?

So when you've written a particular story, find a publisher who publishes that kind of story.

It's not hard. It does take some digging. Either in the Writer's Market, or more accurately, by doing some investigative Google searches for submission guidelines. Yes, you can find a publisher for nearly every genre and type of story, if you look hard enough. (And if you're going to email me and say you can't find a publisher, then either you need to broaden your search or improve your story so that it can be more easily classified).

Make the job of publication easier on everyone involved. It makes a huge difference.

Not all your ideas are unpolished gemstones. Sometimes they're just ideas that you can tweak/cut/hack to make other gems shinier.

I'm sitting in my office right now, and if you look to the left of the chair, on a small re-purposed nightstand, you'll see a whole stack of legal pads and steno pads. These are my idea books. You may also have seen me carry a smaller version in my back pocket when at conventions.

When some idea explodes in my brain, I write it down. Sometimes those ideas are really clear -- "a mechanical system that divides an eight-sided die into the 8 types of affirmative action" or they're vague -- "spy apparat". All the same, they get written down.

Most of those ideas won't go anywhere. But sometimes, when someone calls me or emails me and we start talking about doing a project together, I can say to them, "Oh yeah, I think I have a mechanic or a plot or an idea that can help us out here." It's an immense time saver, but also a huge boost to the future creativity because I already have a jumping-off point.

Because I keep a stack of ideas around, I'm able to draw on them when I need to. (I should point out that behind me I have a filing cabinet labeled "Things to do to characters" and another labeled "Feelings"). A lot of the folders in those cabinets have one or two articles in them, or a page or two of notes that I might never go through until I have to empty the cabinet out. But having that resource on hand helps me to feel more creative and feel more successful about being creative. (And yes, I do have giant binders labeled "Poison" "Gunshot" "Fire" "Stabbing", because information is a good thing to collect, right? Like Pokemon?)

Hey people who want "realistic" characters in your writing: Are they eating regularly? How about the last time they brushed their teeth?

I love realism in my films, where the world the characters inhabit, and what happens to them feels like my world, so that I can leave the theater or walk out my door and maybe have the possibility of running into them on the street. Or something. You know, like if the Doctor showed up for lunch, I'd totally be down for that.

There's a downside to realism though, at least when it's misinterpreted. Don't confuse realism (obeying practical constraints and limitations, physics, science, technology and social climate) for over-saturation of facts.

An action thriller about people unraveling a conspiracy in the post office is going to be slightly marred and slowed down by the half-page you wrote telling the audience about how someone flosses. The love story that takes place only during summers over the course of ten years can get bogged down when you detail the tuna salad someone eats on page eight.

Details do not make realism. Realism comes from the context and application of those details -- what you do about the details makes things real or not.

The blending of details (small or large) with their application is what makes the scene feel more lived in, and the world more natural.

Building your own world is great. Want to make that world feel real? Give the sandbox some borders. What can't it do?

On the flip side of the realism coin, there's nothing wrong with making your own world. The downside here is in the freedom. You can make anything from a city in the clouds, to an ice planet with caves, to I don't know, a planet made entirely of string cheese and crackers.

But while you're showing the reader all about what the world can do, to give some context and make the reader (and presumably the main character, who may be a fish out of water) feel like they can handle the scope of the creation, show the limitations of the world. Yeah your created world might be a technocracy or an oligarchy of fish people, but how does it fit into the greater picture? Is it one fiefdom in a country, one state in a union, one continent on a planet, one planet in a solar system, one galaxy in all of existence?

Showing the borders is not showing weakness, it's showing strength. By defining how big the sandbox is, we can instead focus on all the detail within the borders. It draws our attention back to what's important and lets the real work shine.

Thriller writers - Tweaking word choice + sentence length will do wonders for your pacing.

Here's how you build tension: you vary your sentence length. Pick strong words. Fragment. Hype. Explore the power of words. Push the scene with longer sentences. Speed up with shorter ones. Push. Pull.

(see what I did there?)

Romance writers - No, there really aren't that many world-weary young women. For serious.

I don't normally dive into romance novels. They're not aimed at me, I don't normally encounter them in the development process, and in general, I don't walk past those aisles at the bookstore. But I am aware of the tropes, in particular the one about your female protagonist who's young but somehow already weary and an old soul.

I get it, writers, that's you. You're that character, only transplanted into a younger body, but still possessing your mature mind. This gives you a chance to escape a little, indulge some fantasy and play "what-if", which is central to the genre.

But how many times are we going to tread this ground?

There's nothing wrong with writing a not-world-weary character. It might be a little more work, it might be hard to resist the temptation to make her snark and spurn the advances and situations she find herself in, but it is possible - and you do have the talent to pull it off.

Tell your best story, and no you don't have to cover the same ground as everyone else. Honest.
The final part of this series will go up Monday. Happy writing. Enjoy your weekend. 

Monday, April 15, 2013

Things I Am Doing At GenCon, UPDATED

So GenCon is August 15-18th. It's a big deal in the gaming community, a chance for relatively disparate elements and people to convene for a week in the middle of the US and hang out, reconnect, connect for the first time and play great games together.

My first GenCon was last year. And OH WOW was it amazing. All my friends were there, I got to see my friends' successes, I got to share some of my own successes with others.

Of interest to me were the panels, where loads of people would come hang out and talk about whatever the topic was for an hour or two. I went to some great ones (Phil Menard's panel on depression was intense, but wonderful), I went to some not-great ones (there was a panel that was so disorganized I can't even recall what it was about for the whole hour I sat in the room), and I thought to myself "I'm going to run a panel at GenCon some year."

"Some year" is THIS year.

UPDATE!! All the panels I submitted have been approved.  Here are all the details.

SEM1345150 Depression, Anxiety, Treatment and the Gamer
Thursday  4pm - 6pm
Crowne Plaza : Victoria Stn C/D

This seminar is more a conversation between people who are struggling with mental illness (and are now in various stages of treatment), yet don't let their illness(es) define them or stop them from producing the material they love. Come hang out with us and let's talk openly about how not to let the monsters win while we make awesome games.


SEM1341483 Writing Effective Scenarios & Settings 
Friday 11am - 1pm
Crowne Plaza Grand Ballroom D

Learn what it takes to write the best scenarios and settings you can, regardless of the system used or your experience level.
This seminar will be universal in scope - not focusing on solely one system over others, but looking rather at successful components found in MANY systems that you can take advantage of when writing your own.
SEM1345042 The Writer/Editor Relationship **
Friday 2pm - 4pm
Embassy Suites : Coronation 1

Learn from Brian Engard (writer, Bulldogs! Fate Core) and John Adamus, (editor Evil Hat Productions, Margaret Weis Productions) about the relationship between writer and editor.

** aka John and Brian Talk About Shit 

SEM1341489 Writing Q&A
Saturday 11am - 1pm
Crowne Plaza Pennsylvania Station A

No matter what you're writing (a game, a novel, a movie, etc) you've no doubt got questions. This seminar is the place to get answers to whatever writing-related quandaries you have.
This seminar is driven by your questions, whether they're questions about writing a good sentence, a good story, getting an agent, getting published, editing your RPG, tweaking your LARP or whatever -- if you have questions about something you're writing, this is the place to get answers and help. If you're familiar with Dreamation, Metatopia and DexCon, this is a Gen Con-sized version of the Writing Workshop held there.

Wow. Just, wow, this is amazing, and I want to just encourage everyone to drop in, say hi, hang out and have some great discussions.

I am incredibly grateful, humbled and excited to have the chance to present not only a new workshop on scenarios and settings, but also do my more traditional Q&A on a much bigger scale.

See you in Indianapolis. 

86 Things I've Said On Twitter, Part 7

Wow, part 7. This is awesome. Hope you're enjoying this series.

Before we begin, did you know I got interviewed? It was really a pleasure. And Pete asks awesome questions.

Now, to Part 7!

Rejection doesn't mean stop writing altogether. Rejection means "Change your approach, try again."

On Chuck's blog, there's been some talk about self-publishing versus traditional publishing. It's rather contentious. But then the one guy called some lady a "bitch" and everything sort of when downhill from there.

The one thing not mentioned in this conversation is that rejection exists. It's a thing that happens. It's a thing that happens that can drive people away from traditional publishing and to different avenues, sometimes without a net or an education or a plan, because they're working so hard at just not-being-rejected.

Rejection happens. I'm sorry. It does happen. You might get rejected for a date. You might get rejected by an agent. You might get rejected for a loan. You might get rejected by an audience who thinks your published book is tired or not as interesting as you think it is.

Rejection only has whatever meaning you give it. If you tell yourself that rejection is the cue for hanging yourself in the garage with a string of holiday lights, then it is. Maybe rejection is the neon sign that you shouldn't be writing at all.

But maybe rejection is a sign that how you took your shot wasn't accurate, that the method you took to build your better mousetrap was flawed, not the mousetrap itself. What I'm saying is - there's a chance that the manuscript wasn't even read if the pitch to entice readers wasn't appealing.

See, because if the query letter doesn't engage the reader, they're not going to look at the manuscript. Why should they? They've not been lured to its words by the query's siren song.

True, the manuscript might also suck. But I'm assuming here that you've done everything in your power to make it not suck.

Rejection doesn't have to be the end of things. It may be a bump in the road, but don't drive into the median just yet.

You don't have to be an "expert" in the industry in order to write a good book. You need to be an "expert" on you and what you love. 

Lots of people (especially in self-help) call themselves experts. And some might very well be. I have met people who are legit experts in their fields. I have met people who couldn't hope to be an expert, let alone spell expert without assistance.

Oddly enough, the experts I recommend are the ones who have actually put the time into the work and not the ones who toss around the word or the concept in some self-elevating (and masturbatory) way.

And everyone's an expert on two things, when you think about it. You're the best expert on who you are and what you love. Other people might have an idea about these things, but really, you're the best in that field. Nobody knows you like you do.

Use that to your advantage. When you speak about what you like and don't like, when you talk about yourself, speak from a place of authority, not arrogance. You're not "better" than anyone else, but you do know yourself better than anyone else. Let that authority permeate your writing

To tell a story, you need to tap into your own confidence and authority about who you are (though if you're on the fence about who you are, this may be a little hard), and write from that place of security and comfort. Yeah yeah, writing a thing makes you subject to other people at some point in the process, but never ever let it detract from your sense of who and what you are.

By being you, by telling the story you can tell in the way you can tell it, with the artful practice of your craft, with assistance from others, you can make your thing a reality that other people can enjoy. Really.

Readers aren't going to know what goes on in your head. If you don't paint a clear picture, don't expect them to "figure it out".

I look at a lot of manuscripts in a week. Some are for games. Some are for books. And sometimes I get a very clear sense of what's going on in the scene I read. I can count the characters, I can see their motivations. I can see game mechanics and what they accomplish. It's spelled out for me, but never in the same way that my uncle Steve always talked down to me at family gatherings.

When you're communicating an idea, whatever that idea might be, you want to be as clear as possible, without being lecture-y or a bully. You need to respect your reader's intelligence, and trust that they came to read your thing (hopefully) excited about what they'll experience or learn. Talking down to them, or worse, being incredibly vague (either because you make the assumption that everyone already knows this, or because what you're thinking/saying is so advanced other life forms won't understand it), doesn't respect your reader.

It's also a waste of your talent as a writer. People come to read your work because they want to see how you weave words and ideas together. Paint the reader a full picture on their mental canvas, and they'll keep coming back for more. Hastily scribble them a stick figure or abstract diagram, and they'll run. Often fast.

Game Designers - Ask yourself: Is there a reason you put this rule (and its text) ahead of that rule (and its text)?
When I edit games, I ask this of the designer - why are the rules in the order they're in? Sometimes it's because that's the order that the person wrote them, sometimes it's because one rule follows another. Maybe sometimes there's a third option where they're alphabetized or something. But on the whole, there should be a reason as to why one step in a process (creating a character, combat, economics, whatever) comes before or after another step, other than the arbitrary "That's how I wrote it".

Now, yes, if your game is pretty rules-lite, then maybe the order of the rules isn't so critical. In that case, swap the word "rule" for "paragraph". Why is this paragraph ahead of this other paragraph? Where are you leading the reader? What do you want/need them to know before they go further? How are you illuminating their path from point A to point B?

And yes, there should be some kind of answer beyond "I don't know" or a passive shrug. There should be a method to the madness that is game design so that ideas flow logically and naturally, so that the reader walks away understanding the big mechanical picture and not confused by how the words just seem random coked up and tweaked out on the page.

Fun fact - You don't want ellipses in your exposition. Just don't.

This...is...incredibly...hard...to...read...after...a...while...don't...you...think...? The ellipsis (the dot-dot-dot) is a really abused punctuation mark. Like abused enough to be in one of those late-night Sarah McLachlan pet adoption commericals.

I get it, you're trying to say that an idea trails off, or pauses before it reaches a follow-up thought.

But have you considered saying "trails off" ? I know, it's more letters to type, but it actually says what you mean better than .... (That's dot-dot-dot and a period, honest) When I see ellipses, especially in exposition or rules text I assume the writer got lazy. And looking at the name of the writers who have done this on things I edit, I know they're not lazy people.

The exposition text of a document is supposed to express to me, the reader, a clear sense of what's going on. It's telling me things. It shouldn't trail off, even if the narrator is all loopy on cold meds or stoned or an Ent or whatever. Let me insert those pauses in narration mentally (or even better, leave it for the audiobook), don't force your reading-style on me. Just tell me what you need to, and do so clearly.

Not every character needs to be stand-out memorable. Sometimes they're just a barista. Or "people on a crowded street".

I went to a writing conference (actually it was the last dedicated writing conference I ever went to) and sat in the audience, waiting patiently for a writer I didn't know (and later grew to loathe, thanks to homophobic and sexist comments made at the bar) to tell me all about how characters "work in a story".  You know, as if I didn't already have an innate sense because I've been reading since I was a little kid. As if I didn't watch TV and grasp that GI Joe fights Cobra, Hulk Hogan loves America, and the A-Team is amazing.

This author said "Characters, from the lowest peon to the highest protagonist should be memorable."

Whoa, cue the siren. Flag on the play.

That's a really potent statement. Because it suggests that every character should be memorable to the same degree. Which is like saying that if we're all special, no one is special.

Some characters matter more than others. Your protagonist, for example, should matter more than the lady who made them a soy latte that morning. I mean, yes, there can be a scene all about soy-latte-lady, but on the whole, this is the protagonist's story. I might remember soy-latte-lady because of how she was described or some snarky line she delivered, but really her job in the story is to give our hero/heroine the cup of coffee and get out of the way so that the story can move forward.

I once listened to the Godfather as an audiobook. It was something like 33 CDs, just HOURS of story. And it often stopped the main thrust of the story to detour and tell me all about how some character got their start and how they eventually ended up in the scene I was first hearing about when the detour started.

That's a great approach if we're talking about a huge story, fat with details and every detail is something I need to stuff into my head because later on the story picks up steam and I have to be able to distinguish Carl from Carlo from Kelly from Craig.

But that's not always going to be the case. That's not always the best approach. Not every character should be as memorable as SOME characters - the ones that have the impact in the story you're telling.

I'm not saying they can't have names, or details about them that distinguish them or make them enjoyable, but not every character needs the full autobiography and character relationship tree that your protagonist and sidekick do.

Sometimes characters are just there, just for a purpose, or they're nameless because "the street was crowded." I wouldn't expect you to tell me the name of every person on the street as your protagonist comes out of the building and gets in their car. I'd kind of freak out if  I read a paragraph that said:

"Bob came out of the building on a mission, eager to get in the car and drive to the hotel for nap. He passed Susan and Margaret and Tommy and Tommy Junior, and Nunzio and Flor and Steve, and Stephen and Mark and Marcus, Terry, Terri and Theresa, Brian, not to be confused with Bryan who was standing next to Chris, who was talking to Kris about something Cristina said to Christina who heard it from Christine."

That's bananas. Don't do that. Tell me what's important. Also, don't forget that what you are telling me, I'm assuming *IS* important, so all those details are somewhere in my head, hoping you make use of them later. (otherwise, why would you tell me something if it's not important?)

Thus ends Part 7. Part 8 will be up later in the week. Until we talk again, happy writing.

Monday, April 8, 2013

86 Things I've Said on Twitter, Part 6

We march forward in the series of things I've said on Twitter, here's Part 6. Part 5 from last week is here (and so are the other parts).

You're never going to write like Author X, Author Y or Author Z. The good news is that they're never going to write the way YOU do.

I remember being a teenager and even later into my twenties and reading books by my favorite authors and wanting to BE them -- presumably because of the wealth I assumed they had, but also for the talent they demonstrated with words. I wanted to write just like they did, because they're successful, so being like them must make me successful too, right?

No. There's a couple ways to explain this, but here's one -- the market doesn't need another Rowling, King, Stout or Hammett. The market doesn't need a Wendig or a Forbeck clone. If you're trying to be like someone else, however well intentioned that might be, you're not being yourself. And it's all about being you. YOUR voice. YOUR skill. YOUR talent.

That's what the market wants - a new story. YOUR story.

And it can be daunting to enter an arena where Kadrey, Brett, Mixon and Blackmoore are already firmly entrenched (Yeah, I'm name-dropping left and right). But there's room for [INSERT WHATEVER YOUR NAME IS HERE]. Honest.

It's not about sounding like other people, it's about sounding as yourself. Be you, tell your story, you'll be happier.

If an editor does their job right, writers, you won't see their work, you'll only see your work, more clearly.

Editors on the whole, are ghosts. We don't really leave visible signs of our presence unless something catastrophic or extreme happens. We come in, help you, and go away. Frequently, we're under-appreciated, under-credited and under-thanked. That tide is turning, especially on social media, but by and large, the view of editors is a lot like how you view the hammer in the garage -- great when you need it, but you don't have a whole lot of reason to thank it, even if it made your house possible.

What an editor does isn't (and shouldn't be) a mystery. Our job is to take whatever words you have on the page and make them not only mesh but illuminate the idea you had in your mind. We do that by changing the text on the page, by clarifying it, by fixing the errors, by taking extraneous elements away.

When we do our job correctly, you don't see the footprints, and we don't leave any scars behind from our literary incisions. All you see is the text the way it should be - in the best shape possible to deliver the idea you want it to.

When we do our job poorly, the text suffers. Ideas become muddy and confused, the pace and flow becomes sluggish and overall the text isn't one you want to read.

How can you sort out the good editors from the bad? Ask them what they've edited. Then go read it. See if you like the finished style. See if they have a website, and go read that. See how they put words together. Do they sound like they know what they're doing AND that you can get along with them?

That question is food for another blog post by itself. Maybe even two.

To avoid too many dialog tags, let the words the characters say imply their feelings. Not the punctuation either.

I had a teacher once who marked down my short story from an A to a B because in her mind "I used too many 'said's". When I asked her how many I was supposed to use, she told me that you're supposed to use enough to figure out who's speaking with whom, but that the dialogue itself should be doing the work.

I didn't understand that for the rest of the school year, and ultimately got a B in her class. No one said squat about the number of saids in college, so I just figured she was crazy.

She wasn't crazy. She sucked at explaining her point, but she wasn't crazy.

Here's a line of dialogue:

"Good job," he said loudly to her.

Does that look like he shouted? Do you feel as though, if you're in the scene, that he's hollering or exclaiming?

No, and if you had to pinpoint the issue, maybe you'd circle the verb, and say that said isn't correct for the scene. Or maybe you'd circle the comma and say that commas don't really indicate shouting.

So let's make the changes:

"Good job!" he yelled to her.

Great, now we have an exclamation point, so the dialogue is louder, and we have a clear verb.

But let's look at the sentence a little more broadly. You have two spoken words (Good job) and four words that give directions or explanations (he yelled to her). If (and yes, this could be a big if) there's only two people in the scene that we're paying attention to, why do we need so many directions? And why should we spend our time reading more than just the dialogue, which is what we came to the scene to experience anyway?

"Good job!"
"Thanks! Couldn't have done it without you!"

No tags, because we know who's speaking. And we know how they're saying whatever they're saying, because the tone of the words tells us far more than anything else.

Remember: Punctuation tells us HOW something is said, not what is said.

I'm not saying you can never use tags, or that you should cap the number of "said" tags in whatever you're writing. That's crazy. But what you can do is shape the words, the substance and subtext of what they're saying to better describe how they feel so that you don't need so many directions tacked on to it.

Not everything needs have a sequel or be part of a great series. Some stories are just stories.

The Hobbit is going to be three movies. There's already an Evil Dead sequel AND a prequel on the way. There are three sequels to Beauty and the Beast.

Most of the reason this is done is entirely financial - there really isn't a lot more you have to say in the Hobbit once the plot wraps up (but I'm sure there will be like 35 minutes of additional endings), but because we can read a book at our leisure, and a movie is a contained experience, films get stretched until their plots are translucent at best and non-existent at worst.

But if you're writing a thing, and it's the best thing it can be, don't think you need to simultaneously map five future installments so that your first product gets picked up.

Tell the best story you can, worry about sequels and series later.

You cannot mentally sigh.

Characters can't sigh in their heads. Characters don't yell through gritted teeth. Characters can't see with their eyes closed. A lot of this is cliche-hunting. But it's important that you've got your characters acting like real people so that they're taken as real people, in a real world.

It's not the stretching of believability that kills fiction, it's the lack of consistency within your own construction.

When you're writing, you can stretch credulity as far as you need to. Science fiction introduces physics-defying technology. Fantasy fiction brings us magic. But we're willing to "go with it" so that the story makes sense and is compelling.

Where things come of the rails is where within the same story, there's no consistent adherence to a set of rules.

We've talked about how writing is the act of making decisions. A corollary to that idea is that they have to be consistent decisions. The sky is blue until you say otherwise. Magic works a certain way until you explain or provide a reason why it doesn't. But when things change without rhyme or reason, the story you're telling starts to feel like a story, like something hastily composed and sped through - a rush job.

I'd recommend you make yourself some notes about how elements in your world work. What does magic look like? How does faith work? How are the angels and demons supposed to interact with humanity? Whatever the element that makes your story deviate from the experience of our real world, write it down, and flesh it out. Be consistent, it makes for a stronger story.

Do some research. Figure out how things work. Sure you can tweak things, but lay a strong base.

There's a vocal segment of the population that takes a great deal of pleasure telling the rest of us how things really work, and how the movie/book/TV show we watched is inaccurate. Now, this operates under the assumption that our favorite fiction is supposed to be just like our lives, and opens the door for debate between simulation and fantasy.

The more research your do about how things (guns, corporations, explosives, farms, taxes, whatever), you're giving yourself not only the ability to give accurate detail, but you're also giving yourself more things to write about (the components of the engine breaking down, rather than a blanket statement that the car's not working).

More specificity gives your story more depth, more credibility (if that's what you're after) and makes it feel more engaging to the reader.

You don't need to slavishly adhere to realism. You can invent brands of soda or manufacturers or streets or whatever the story calls for, but partner those faux-truths with actual truths. We won't be able to tell. Really.

If you're writing a children's book PAY YOUR ILLUSTRATOR(S).

This one's a really short one --- if you're creating something, and there are other people involved in that process, PAY THEM. Pay them appropriately and fairly and on time. They have a job to do, just like you do.

If your story ends in the middle of act 2, then either it wasn't act 2, or that's not the whole story.

One of my favorite guilty pleasure movies is The Devil's Advocate. Keanu Reeves has an inconsistent accent, Charlize Theron can't act, and Pacino triple over-acts. It's also two and a half hours long, despite the plot being resolved at just before the two hour mark. Those last thirty minutes are a chance for Pacino to rant and Keanu to stare at a naked woman. It's the whole third act of the movie.

My point is that if you resolve your plot twenty chapters in, then you're done the story. You don't need to pad the story for ten more chapters...unless you're laying the groundwork for whatever comes next, and the big climax you thought wrapped things up was just a rung on this crazy ladder of a story.

Whatever system you use to organize your thoughts (note cards, Scrivener, whatever) - if it works for YOU, great, use it. If not, move on

There are lots of ways to put together thoughts. Some people love Scrivener, I like legal pads. Other people make note cards. No one method is better than another, they're just different. Anyone who says otherwise might be selling something or looking to make themselves feel better at someone else's expense.

If you have a system and it works for you, keep at it.

If you don't yet have a system, try lots of them until you find one that suits your patience, your research and your writing method. You can even cobble your own method together, a little from this system, a little from that system over there.

Whatever works for you is ideal.

Want to see if a story makes sense? Give it to 4 readers - a tween, an adult friend, an enemy and a loved one. See what happens next.

I have a lot of people asking me how they find readers. There are websites you can use (google 'beta readers'), you can turn to writing groups, you can go to friends and family for instance.

When you're building a pack of readers, try to get a diverse group. I use a tween, a friend, a loved one and someone who hates my guts. Here's why:

1. The tween will tell you if they're enjoying the story, if they get it, if it's cool.
2. The friend will give you the highlights, saying what they like and what works.
3. The loved one will give you encouragement and support and help turn those good parts into promotional material.
4. The enemy will hate whatever you do, ground you in reality and teach you where you lose readers or bore people, so that you can improve your craft and earn their readership.

Now, I don't always talk to the people who hate me, because it's kind of annoying and dramatic and stupid to do. So I usually go to a relative stranger, someone who isn't a dick but who doesn't know me well enough to be favorably biased.

The third act is never a great time to introduce new characters.

"There are no drive-ups in the third act" is the old Hollywood saying, which means that by the time the third act is about to kick off (or underway) you're not introducing critical elements or people who just sort of appear and then prove themselves vital. We're not really connected to these new characters, and when they accomplish more than the established characters, it makes those characters we have been following less cool and less capable - and that's not good for the story.

By the time we get to the soon-to-be climax and the story is moving at top speed, we should have all the characters in play and have relationships and a connection to each of them. Sure, it doesn't need to be the same reason, but we need a reason, other than "it's what the story needs". No one wants to read something that feels convenient.

There's still plenty more to come in this series. I hope you have a great week.

Happy writing.